Ability
Player reference for core ability scores and their game effects. 6 entries.
| Page | Summary |
|---|---|
| Charisma | Governs henchmen limit, loyalty, reaction rolls, Persuasion, and Intimidation. |
| Constitution | Governs HP per level, system shock, cryo-revival survival, and Fortitude saves. |
| Dexterity | Governs reaction/initiative, missile attacks, and defensive AC bonus. |
| Intelligence | Governs skill points, languages, power learning, and Astrogation/Engineering checks. |
| Strength | Governs melee hit/damage, carrying capacity, forcing doors, bending bars. |
| Wisdom | Governs Will saves, psionic power, conventional defence, bonus powers, and Perception. |