Ability

Player reference for core ability scores and their game effects. 6 entries.

PageSummary
CharismaGoverns henchmen limit, loyalty, reaction rolls, Persuasion, and Intimidation.
ConstitutionGoverns HP per level, system shock, cryo-revival survival, and Fortitude saves.
DexterityGoverns reaction/initiative, missile attacks, and defensive AC bonus.
IntelligenceGoverns skill points, languages, power learning, and Astrogation/Engineering checks.
StrengthGoverns melee hit/damage, carrying capacity, forcing doors, bending bars.
WisdomGoverns Will saves, psionic power, conventional defence, bonus powers, and Perception.