Governs henchmen limit, loyalty, reaction rolls, Persuasion, and Intimidation.
Charisma (CHA) measures a character's force of personality, persuasiveness,
personal magnetism, and leadership ability. It determines the maximum number
of henchmen (NPC followers), their base loyalty score, and the reaction
adjustment applied when encountering NPCs and alien species. CHA serves as
the key ability for Persuasion, Intimidation, Deception, and Streetwise
checks.
Rules Reference
Field
Value
Data / 1 / Loyalty Base
-8
Data / 1 / Max Henchmen
0
Data / 1 / Reaction
-7
Data / 10 / Loyalty Base
0
Data / 10 / Max Henchmen
4
Data / 10 / Reaction
0
Data / 11 / Loyalty Base
0
Data / 11 / Max Henchmen
4
Data / 11 / Reaction
0
Data / 12 / Loyalty Base
0
Data / 12 / Max Henchmen
5
Data / 12 / Reaction
0
Data / 13 / Loyalty Base
0
Data / 13 / Max Henchmen
5
Data / 13 / Reaction
1
Data / 14 / Loyalty Base
1
Data / 14 / Max Henchmen
6
Data / 14 / Reaction
2
Data / 15 / Loyalty Base
3
Data / 15 / Max Henchmen
7
Data / 15 / Reaction
3
Data / 16 / Loyalty Base
4
Data / 16 / Max Henchmen
8
Data / 16 / Reaction
5
Data / 17 / Loyalty Base
6
Data / 17 / Max Henchmen
10
Data / 17 / Reaction
6
Data / 18 / Loyalty Base
8
Data / 18 / Max Henchmen
15
Data / 18 / Reaction
7
Data / 19 / Loyalty Base
10
Data / 19 / Max Henchmen
20
Data / 19 / Reaction
8
Data / 2 / Loyalty Base
-7
Data / 2 / Max Henchmen
1
Data / 2 / Reaction
-6
Data / 20 / Loyalty Base
12
Data / 20 / Max Henchmen
25
Data / 20 / Reaction
9
Data / 21 / Loyalty Base
14
Data / 21 / Max Henchmen
30
Data / 21 / Reaction
10
Data / 22 / Loyalty Base
16
Data / 22 / Max Henchmen
35
Data / 22 / Reaction
11
Data / 23 / Loyalty Base
18
Data / 23 / Max Henchmen
40
Data / 23 / Reaction
12
Data / 24 / Loyalty Base
20
Data / 24 / Max Henchmen
45
Data / 24 / Reaction
13
Data / 25 / Loyalty Base
20
Data / 25 / Max Henchmen
50
Data / 25 / Reaction
14
Data / 3 / Loyalty Base
-6
Data / 3 / Max Henchmen
1
Data / 3 / Reaction
-5
Data / 4 / Loyalty Base
-5
Data / 4 / Max Henchmen
1
Data / 4 / Reaction
-4
Data / 5 / Loyalty Base
-4
Data / 5 / Max Henchmen
2
Data / 5 / Reaction
-3
Data / 6 / Loyalty Base
-3
Data / 6 / Max Henchmen
2
Data / 6 / Reaction
-2
Data / 7 / Loyalty Base
-2
Data / 7 / Max Henchmen
3
Data / 7 / Reaction
-1
Data / 8 / Loyalty Base
-1
Data / 8 / Max Henchmen
3
Data / 8 / Reaction
0
Data / 9 / Loyalty Base
0
Data / 9 / Max Henchmen
4
Data / 9 / Reaction
0
Fields
maxHenchmen
Field
Value
description
Maximum number of NPC henchmen/followers the character can retain.
label
Max Henchmen
name
maxHenchmen
loyaltyBase
Field
Value
description
Base loyalty score for henchmen. Modified by treatment, alignment, and circumstances.
label
Loyalty Base
name
loyaltyBase
reaction
Field
Value
description
Modifier applied to NPC reaction rolls (2d10). Positive = more favourable initial reaction.