Charisma

Governs henchmen limit, loyalty, reaction rolls, Persuasion, and Intimidation.

Charisma (CHA) measures a character's force of personality, persuasiveness, personal magnetism, and leadership ability. It determines the maximum number of henchmen (NPC followers), their base loyalty score, and the reaction adjustment applied when encountering NPCs and alien species. CHA serves as the key ability for Persuasion, Intimidation, Deception, and Streetwise checks.

Rules Reference

FieldValue
Data / 1 / Loyalty Base-8
Data / 1 / Max Henchmen0
Data / 1 / Reaction-7
Data / 10 / Loyalty Base0
Data / 10 / Max Henchmen4
Data / 10 / Reaction0
Data / 11 / Loyalty Base0
Data / 11 / Max Henchmen4
Data / 11 / Reaction0
Data / 12 / Loyalty Base0
Data / 12 / Max Henchmen5
Data / 12 / Reaction0
Data / 13 / Loyalty Base0
Data / 13 / Max Henchmen5
Data / 13 / Reaction1
Data / 14 / Loyalty Base1
Data / 14 / Max Henchmen6
Data / 14 / Reaction2
Data / 15 / Loyalty Base3
Data / 15 / Max Henchmen7
Data / 15 / Reaction3
Data / 16 / Loyalty Base4
Data / 16 / Max Henchmen8
Data / 16 / Reaction5
Data / 17 / Loyalty Base6
Data / 17 / Max Henchmen10
Data / 17 / Reaction6
Data / 18 / Loyalty Base8
Data / 18 / Max Henchmen15
Data / 18 / Reaction7
Data / 19 / Loyalty Base10
Data / 19 / Max Henchmen20
Data / 19 / Reaction8
Data / 2 / Loyalty Base-7
Data / 2 / Max Henchmen1
Data / 2 / Reaction-6
Data / 20 / Loyalty Base12
Data / 20 / Max Henchmen25
Data / 20 / Reaction9
Data / 21 / Loyalty Base14
Data / 21 / Max Henchmen30
Data / 21 / Reaction10
Data / 22 / Loyalty Base16
Data / 22 / Max Henchmen35
Data / 22 / Reaction11
Data / 23 / Loyalty Base18
Data / 23 / Max Henchmen40
Data / 23 / Reaction12
Data / 24 / Loyalty Base20
Data / 24 / Max Henchmen45
Data / 24 / Reaction13
Data / 25 / Loyalty Base20
Data / 25 / Max Henchmen50
Data / 25 / Reaction14
Data / 3 / Loyalty Base-6
Data / 3 / Max Henchmen1
Data / 3 / Reaction-5
Data / 4 / Loyalty Base-5
Data / 4 / Max Henchmen1
Data / 4 / Reaction-4
Data / 5 / Loyalty Base-4
Data / 5 / Max Henchmen2
Data / 5 / Reaction-3
Data / 6 / Loyalty Base-3
Data / 6 / Max Henchmen2
Data / 6 / Reaction-2
Data / 7 / Loyalty Base-2
Data / 7 / Max Henchmen3
Data / 7 / Reaction-1
Data / 8 / Loyalty Base-1
Data / 8 / Max Henchmen3
Data / 8 / Reaction0
Data / 9 / Loyalty Base0
Data / 9 / Max Henchmen4
Data / 9 / Reaction0

Fields

maxHenchmen

FieldValue
descriptionMaximum number of NPC henchmen/followers the character can retain.
labelMax Henchmen
namemaxHenchmen

loyaltyBase

FieldValue
descriptionBase loyalty score for henchmen. Modified by treatment, alignment, and circumstances.
labelLoyalty Base
nameloyaltyBase

reaction

FieldValue
descriptionModifier applied to NPC reaction rolls (2d10). Positive = more favourable initial reaction.
labelReaction Adj
namereaction