Stable (Unconscious, Not Bleeding)

Unconscious and helpless but no longer losing HP.

A stable character is unconscious and helpless but is no longer slipping toward death -- their wounds have clotted, the bleeding stopped, but they have not yet come round. They can take no actions, lose all Dexterity and shield bonuses to AC (helpless), and are unaware of their surroundings. This is the complement to the dying state (Bleeding (Unconscious at 0 HP)): a dying character is stabilized into this condition, and a character knocked out by non-lethal damage, sleep gas, or a stunner also lands here without ever bleeding. Each hour of rest there is a 10% chance, or a successful Medicine check (DC 15) by an attendant, that the character regains consciousness at 1 hit point. Death is still reached at -10 HP if further damage is taken while helpless.

Rules Reference

FieldValue
Duration / Default Formulauntil consciousness regained or death
Duration / Typepermanent
Stackingreplace

Effects

description: Unconscious. Cannot take any actions.

FieldValue
descriptionUnconscious. Cannot take any actions.
modifierdisabled
targetaction-economy

description: Lose all Dexterity and shield bonuses to AC (helpless).

FieldValue
descriptionLose all Dexterity and shield bonuses to AC (helpless).
modifierset-to-0
targetac

description: Unaware of surroundings; automatically fails Perception.

FieldValue
descriptionUnaware of surroundings; automatically fails Perception.
modifiernone
targetawareness

Remove Conditions

description: Any healing that brings HP above 0 restores consciousness.

FieldValue
descriptionAny healing that brings HP above 0 restores consciousness.

description: Each hour of rest: 10% chance to wake at 1 HP.

FieldValue
descriptionEach hour of rest: 10% chance to wake at 1 HP.

description: An adjacent ally's Medicine check (DC 15) revives the character to 1 HP.

FieldValue
descriptionAn adjacent ally's Medicine check (DC 15) revives the character to 1 HP.

description: Further damage to -10 HP kills the character (see COND-BLEEDING).

FieldValue
descriptionFurther damage to -10 HP kills the character (see COND-BLEEDING).