Bleeding (Unconscious at 0 HP)

Unconscious at 0 HP, losing 1 HP/round.

When a character reaches 0 hit points, they fall unconscious and begin bleeding out. They lose 1 HP per round until stabilised. A successful Medicine check (DC 15) or any healing effect stabilises the character at their current negative HP. Death occurs at -10 HP.

Rules Reference

FieldValue
Duration / Default Formulauntil stabilised or dead
Duration / Typepermanent
Stackingreplace

Effects

description: Unconscious. Cannot take any actions.

FieldValue
descriptionUnconscious. Cannot take any actions.
modifierdisabled
targetaction-economy

description: Lose 1 hit point per round until stabilised.

FieldValue
descriptionLose 1 hit point per round until stabilised.
modifier-1/round
targethp

description: Lose all DEX and shield bonuses to AC (helpless).

FieldValue
descriptionLose all DEX and shield bonuses to AC (helpless).
modifierset-to-0
targetac

Remove Conditions

description: Any healing effect restores consciousness if HP > 0.

FieldValue
descriptionAny healing effect restores consciousness if HP > 0.

description: Adjacent ally succeeds Medicine check (DC 15) to stabilise.

FieldValue
descriptionAdjacent ally succeeds Medicine check (DC 15) to stabilise.

description: Condition ends permanently at -10 HP (character is dead).

FieldValue
descriptionCondition ends permanently at -10 HP (character is dead).