When a character reaches 0 hit points, they fall unconscious and begin
bleeding out. They lose 1 HP per round until stabilised. A successful
Medicine check (DC 15) or any healing effect stabilises the character at
their current negative HP. Death occurs at -10 HP.
Rules Reference
Field
Value
Duration / Default Formula
until stabilised or dead
Duration / Type
permanent
Stacking
replace
Effects
description: Unconscious. Cannot take any actions.
Field
Value
description
Unconscious. Cannot take any actions.
modifier
disabled
target
action-economy
description: Lose 1 hit point per round until stabilised.
Field
Value
description
Lose 1 hit point per round until stabilised.
modifier
-1/round
target
hp
description: Lose all DEX and shield bonuses to AC (helpless).
Field
Value
description
Lose all DEX and shield bonuses to AC (helpless).
modifier
set-to-0
target
ac
Remove Conditions
description: Any healing effect restores consciousness if HP > 0.
Field
Value
description
Any healing effect restores consciousness if HP > 0.
description: Adjacent ally succeeds Medicine check (DC 15) to stabilise.
Field
Value
description
Adjacent ally succeeds Medicine check (DC 15) to stabilise.
description: Condition ends permanently at -10 HP (character is dead).
Field
Value
description
Condition ends permanently at -10 HP (character is dead).