Vacuum Exposure / Decompression

In hard Vacuum unsuited: hold breath CON rounds, then Fort saves vs ebullism (1d6/round + Sickened) and suffocation.

A character exposed to hard Vacuum -- a hull breach, an airlock failure, a suit puncture, or simply being pitched out an airlock -- is dying on two clocks. They can hold their breath for a number of rounds equal to their Constitution (minimum 2). Each round beyond that, they make a Fortitude save (DC 15) or take 1d6 damage as their body fluids begin to vaporize (ebullism) and gain the Sickened condition; failing by 5 or more drops them unconscious. After Constitution + 2 rounds without air, they suffocate and begin dying (see Bleeding (Unconscious at 0 HP)). A punctured suit loses its seal; the character or an adjacent ally can patch it with a Reflex save (DC 15) or a Mechanics check as a standard action. The only real fix is to re-pressurize or don a sealed suit. Constructs do not breathe and ignore the suffocation clock.

Rules Reference

FieldValue
Duration / Default Formulauntil re-pressurized or sealed; ticks each round unsuited
Duration / Typevariable
Prevented BySealed suit / vac-rated armour, Construct physiology (does not breathe)
PreventsSpeech, Sound-based communication
Stackingreplace

Effects

description: After held-breath rounds: 1d6 ebullism damage per failed Fort save.

FieldValue
descriptionAfter held-breath rounds: 1d6 ebullism damage per failed Fort save.
modifier-1d6/round
targethp

description: Fortitude save DC 15 each round beyond held breath; fail by 5+ = unconscious.

FieldValue
descriptionFortitude save DC 15 each round beyond held breath; fail by 5+ = unconscious.
modifierfortitude-repeat
targetsaving-throw

description: Gains Sickened while exposed (body fluids vaporizing).

FieldValue
descriptionGains Sickened while exposed (body fluids vaporizing).
modifiersickened
targetskill-check

description: After CON + 2 rounds without air, suffocates and begins dying (COND-BLEEDING).

FieldValue
descriptionAfter CON + 2 rounds without air, suffocates and begins dying (COND-BLEEDING).
modifiersuffocate
targetcondition-trigger

Remove Conditions

description: Re-pressurize the area or move into a pressurized compartment.

FieldValue
descriptionRe-pressurize the area or move into a pressurized compartment.

description: Don a sealed suit, or patch a punctured suit with a Reflex save (DC 15) or Mechanics check.

FieldValue
descriptionDon a sealed suit, or patch a punctured suit with a Reflex save (DC 15) or Mechanics check.

description: Fortitude saves each round sustain the character until air is restored.

FieldValue
descriptionFortitude saves each round sustain the character until air is restored.