Beam Precision
Aimed beam shot at -4: target save vs.
The character can focus a beam weapon on a specific body part. As a full-round action, the character makes a single beam weapon attack at -4. If the attack hits, the target must make a Fortitude save (DC 10 + character's BAB + DEX modifier) or suffer a secondary effect: blinded (head shot) or stunned (torso shot) for 1 round.
Rules Reference
| Field | Value |
|---|---|
| Combat Action / Action Type | full |
| Combat Action / Duration | 1 round |
| Combat Action / Frequency | at-will |
| Combat Action / Uses Per Day | |
| Category | combat |
| Runtime / Classification | active-encounter |
| Runtime / Duration | 1 round |
| Runtime / Effect Kind | atk_bonus |
| Runtime / Magnitude | -4 |
| Runtime / Trigger | |
| Runtime / Uses | at-will |
Notes
Combat Action / Effect Script Id: Beam Precision
Special: The character chooses head (blinded) or torso (stunned) before rolling. Creatures immune to blindness or stun are unaffected. The save DC is 10 + BAB + DEX modifier.
Benefit
condition: full-round action: single beam weapon attack with secondary effect
| Field | Value |
|---|---|
condition | full-round action: single beam weapon attack with secondary effect |
modifier | -4 |
target | beam-precision-attack |
condition: target Fort save (DC 10 + BAB + DEX) or blinded/stunned 1 round
| Field | Value |
|---|---|
condition | target Fort save (DC 10 + BAB + DEX) or blinded/stunned 1 round |
modifier | 0 |
target | beam-precision-save |
Prerequisites
type: feat
value: Beam Weapons Specialist
type: ability
| Field | Value |
|---|---|
value | DEX 15 |
type: character-level
| Field | Value |
|---|---|
value | 6 |