Called Shot

Target a limb/area at -4; impose condition on hit (slow, blind, disarm).

The character can aim for specific body regions. When making a ranged attack, the character may declare a called shot at a -4 penalty. The effects depend on the targeted area: Head: -2 to target's attack rolls for 1 round (disorient). Arm/Hand: target drops held item or -2 to attacks for 1 round. Leg: target's speed is halved for 1 round.

Rules Reference

FieldValue
Combat Action / Action Typestandard
Combat Action / Durationinstantaneous
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorycombat
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindatk_bonus
Runtime / Magnitude-4
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Called Shot

Special: The called shot must be declared before the attack roll. Creatures without the targeted anatomy are immune to the corresponding effect. The penalty is halved (-2) against targets that are stunned or helpless. Critical hits double the duration of the condition.

Benefit

condition: attack penalty when making a called shot

FieldValue
conditionattack penalty when making a called shot
modifier-4
targetcalled-shot-penalty

condition: on hit: -2 to target's attack rolls for 1 round

FieldValue
conditionon hit: -2 to target's attack rolls for 1 round
modifier0
targetcalled-shot-head

condition: on hit: target drops held item or -2 to attacks for 1 round

FieldValue
conditionon hit: target drops held item or -2 to attacks for 1 round
modifier0
targetcalled-shot-arm

condition: on hit: target's speed halved for 1 round

FieldValue
conditionon hit: target's speed halved for 1 round
modifier0
targetcalled-shot-leg

Prerequisites

type: feat

value: Precise Shot

type: ability

FieldValue
valueDEX 15