Target a limb/area at -4; impose condition on hit (slow, blind, disarm).
The character can aim for specific body regions. When making a
ranged attack, the character may declare a called shot at a -4
penalty. The effects depend on the targeted area:
Head: -2 to target's attack rolls for 1 round (disorient).
Arm/Hand: target drops held item or -2 to attacks for 1 round.
Leg: target's speed is halved for 1 round.
Special: The called shot must be declared before the attack roll. Creatures without the targeted anatomy are immune to the corresponding effect. The penalty is halved (-2) against targets that are stunned or helpless. Critical hits double the duration of the condition.
Benefit
condition: attack penalty when making a called shot
Field
Value
condition
attack penalty when making a called shot
modifier
-4
target
called-shot-penalty
condition: on hit: -2 to target's attack rolls for 1 round
Field
Value
condition
on hit: -2 to target's attack rolls for 1 round
modifier
0
target
called-shot-head
condition: on hit: target drops held item or -2 to attacks for 1 round
Field
Value
condition
on hit: target drops held item or -2 to attacks for 1 round
modifier
0
target
called-shot-arm
condition: on hit: target's speed halved for 1 round