Charge

Charge up to double speed: +2 melee attack, -2 AC until next turn.

The character can launch a headlong rush at an enemy. As a full-round action, the character moves up to double speed in a straight line and makes a single melee attack at the end of the movement. The character gains +2 to the attack roll but suffers -2 AC until the start of the character's next turn.

Rules Reference

FieldValue
Combat Action / Action Typefull
Combat Action / Durationinstant
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorycombat
Runtime / Classificationactive-encounter
Runtime / Durationinstant
Runtime / Effect Kindmove_bonus
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Charge

Special: The character must move at least 10 feet before attacking. The path must be relatively clear; difficult terrain halves the charge distance. Charging through threatened squares provokes attacks of opportunity.

Benefit

condition: move up to double speed in a straight line

FieldValue
conditionmove up to double speed in a straight line
modifier0
targetcharge-movement

condition: melee attack at end of charge

FieldValue
conditionmelee attack at end of charge
modifier2
targetattack

condition: until start of next turn after charging

FieldValue
conditionuntil start of next turn after charging
modifier-2
targetac

Prerequisites

type: ability

FieldValue
valueSTR 13