Charge up to double speed: +2 melee attack, -2 AC until next turn.
The character can launch a headlong rush at an enemy. As a
full-round action, the character moves up to double speed in a
straight line and makes a single melee attack at the end of the
movement. The character gains +2 to the attack roll but suffers
-2 AC until the start of the character's next turn.
Special: The character must move at least 10 feet before attacking. The path must be relatively clear; difficult terrain halves the charge distance. Charging through threatened squares provokes attacks of opportunity.
Benefit
condition: move up to double speed in a straight line
Field
Value
condition
move up to double speed in a straight line
modifier
0
target
charge-movement
condition: melee attack at end of charge
Field
Value
condition
melee attack at end of charge
modifier
2
target
attack
condition: until start of next turn after charging