+2 Medicine; stabilize dying as free action; heal +1d8 HP with medkit.
The character is trained in battlefield medicine and trauma care.
The character gains +2 to all Medicine skill checks. The character
can stabilize a dying character as a free action instead of a
standard action (touch range). When the character uses a medkit to
provide first aid during combat, the target heals an additional
1d8 hit points beyond the normal stabilization effect.
Special: Stabilize as free action requires touch range (adjacent square or same square). The 1d8 healing requires a medkit with at least one use remaining. This healing does not stack with multiple uses in the same round on the same target. Outside of combat, standard Medicine rules apply.
Benefit
condition: always
Field
Value
condition
always
modifier
2
target
medicine-check
condition: stabilize a dying character as a free action instead of standard action
Field
Value
condition
stabilize a dying character as a free action instead of standard action
modifier
0
target
stabilize-action
condition: when using medkit in combat: target heals additional 1d8 HP
Field
Value
condition
when using medkit in combat: target heals additional 1d8 HP