Combat Medic

+2 Medicine; stabilize dying as free action; heal +1d8 HP with medkit.

The character is trained in battlefield medicine and trauma care. The character gains +2 to all Medicine skill checks. The character can stabilize a dying character as a free action instead of a standard action (touch range). When the character uses a medkit to provide first aid during combat, the target heals an additional 1d8 hit points beyond the normal stabilization effect.

Rules Reference

FieldValue
Combat Action / Action Typefree
Combat Action / Durationinstantaneous
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categoryskill
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindheal
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Combat Medic

Special: Stabilize as free action requires touch range (adjacent square or same square). The 1d8 healing requires a medkit with at least one use remaining. This healing does not stack with multiple uses in the same round on the same target. Outside of combat, standard Medicine rules apply.

Benefit

condition: always

FieldValue
conditionalways
modifier2
targetmedicine-check

condition: stabilize a dying character as a free action instead of standard action

FieldValue
conditionstabilize a dying character as a free action instead of standard action
modifier0
targetstabilize-action

condition: when using medkit in combat: target heals additional 1d8 HP

FieldValue
conditionwhen using medkit in combat: target heals additional 1d8 HP
modifier0
targetcombat-healing

Prerequisites

type: skill-rank

FieldValue
valueMedicine 4