Cyber-Warfare Suite

+2 Hacking defence; counter-hack as reaction; resist neural interface damage.

The character has installed and trained with advanced cyber-warfare protocols. The character gains +2 to all checks to resist hacking attempts and intrusions. Once per round, when the character's personal systems or a system the character is defending are breached, the character may attempt a counter-hack as a reaction (opposed Hacking check vs. the intruder). The character also reduces neural interface feedback damage by half.

Rules Reference

FieldValue
Combat Action / Action Typereaction
Combat Action / Durationinstantaneous
Combat Action / Frequencyonce-per-round
Combat Action / Uses Per Day
Categorytech
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindother
Runtime / Magnitude2
Runtime / Trigger
Runtime / Usesonce-per-round

Notes

Combat Action / Effect Script Id: Cyber-Warfare Suite

Special: The counter-hack reaction is declared after the intruder's successful breach but before effects resolve. Neural interface feedback includes damage from failed slicing attempts, black-ICE, and hostile neural attacks. Stacks with Master Slicer's black-ICE resistance.

Benefit

condition: always when resisting hacking attempts

FieldValue
conditionalways when resisting hacking attempts
modifier2
targethacking-defence-check

condition: once per round as reaction: opposed Hacking check to counter an intrusion

FieldValue
conditiononce per round as reaction: opposed Hacking check to counter an intrusion
modifier0
targetcounter-hack

condition: halves neural interface feedback damage (percentage reduction)

FieldValue
conditionhalves neural interface feedback damage (percentage reduction)
modifier-50
targetneural-interface-damage

Prerequisites

type: skill-rank

FieldValue
valueHacking 6

type: ability

FieldValue
valueINT 13