Evasive Action

+2 ship Evasion when taking evasive manoeuvres; halve collision damage once per encounter.

The character can push a vessel to its limits under fire. When the character declares evasive manoeuvres during ship combat, the ship gains +2 to its Evasion value (which enemies must overcome with Gunnery). Once per encounter, the character may halve collision or ramming damage dealt to their vessel.

Rules Reference

FieldValue
Combat Action / Action Typereaction
Combat Action / Durationinstantaneous
Combat Action / Frequencyonce-per-encounter
Combat Action / Uses Per Day
Categoryvoid
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kinddmg_bonus
Runtime / Magnitude-50
Runtime / Trigger
Runtime / Usesonce-per-encounter

Notes

Combat Action / Effect Script Id: Evasive Action

Special: Evasive manoeuvres typically reduce the pilot's offensive capability (GM discretion). The Evasion bonus lasts as long as evasive manoeuvres are maintained. The collision damage reduction applies to damage dealt to the character's vessel, not to damage dealt by it.

Benefit

condition: +2 to ship Evasion value when declaring evasive manoeuvres

FieldValue
condition+2 to ship Evasion value when declaring evasive manoeuvres
modifier2
targetship-evasion

condition: once per encounter: halve collision or ramming damage to vessel (percentage reduction)

FieldValue
conditiononce per encounter: halve collision or ramming damage to vessel (percentage reduction)
modifier-50
targetcollision-damage

Prerequisites

type: skill-rank

FieldValue
valuePilot 8

type: ability

FieldValue
valueDEX 15