+2 ship Evasion when taking evasive manoeuvres; halve collision damage once per encounter.
The character can push a vessel to its limits under fire. When
the character declares evasive manoeuvres during ship combat,
the ship gains +2 to its Evasion value (which enemies must
overcome with Gunnery). Once per encounter, the character may
halve collision or ramming damage dealt to their vessel.
Special: Evasive manoeuvres typically reduce the pilot's offensive capability (GM discretion). The Evasion bonus lasts as long as evasive manoeuvres are maintained. The collision damage reduction applies to damage dealt to the character's vessel, not to damage dealt by it.
Benefit
condition: +2 to ship Evasion value when declaring evasive manoeuvres
Field
Value
condition
+2 to ship Evasion value when declaring evasive manoeuvres
modifier
2
target
ship-evasion
condition: once per encounter: halve collision or ramming damage to vessel (percentage reduction)
Field
Value
condition
once per encounter: halve collision or ramming damage to vessel (percentage reduction)