Halve implant install time; +4 Medicine for installs; emergency install as full-round.
The character has refined their surgical technique for
cybernetic installation. All implant install times are
halved (round up to nearest 10 minutes, minimum 10 minutes).
The character gains +4 to Medicine checks for cybernetic
installation, removal, and repair. In an emergency, the
character may perform a quick implant install as a full-round
action: the install succeeds at base DC but the recipient
takes 1d4 damage and gains 1 strain point. The emergency
install cannot be used for augments that require neural
integration.
Special: Stacks with Neural Surgeon's +4 Medicine (total +8) and its implant rejection reduction. The halved install time applies to all implant surgeries, including removal. The emergency install is a desperate measure with mechanical downside (1d4 damage, 1 strain); it bypasses normal install time but inflicts physical cost. It cannot be used for augments affecting the brain, nervous system, or those requiring neural calibration.
Benefit
condition: halve implant install time (min 10 min)
Field
Value
condition
halve implant install time (min 10 min)
modifier
-50
target
install-time
condition: +4 to Medicine checks for installation, removal, repair
Field
Value
condition
+4 to Medicine checks for installation, removal, repair
modifier
4
target
medicine-install
condition: full-round action: install with 1d4 damage + 1 strain, no neural augments
Field
Value
condition
full-round action: install with 1d4 damage + 1 strain, no neural augments