+2 Deception; retry failed Deception once per encounter; fast-talk as move action.
The character can talk their way out of almost anything. The
character gains +2 to all Deception checks. Once per encounter,
when the character fails a Deception check, the character may
immediately retry the check as a free action (must accept the
second result). The character may also attempt a quick lie or
misdirection as a move action instead of a standard action.
Special: The retry must be used immediately after the failure is announced. The character must accept the second result. The move-action deception is limited to quick lies, deflections, and misdirections -- elaborate deceptions still require a standard action. This feat does not make lies true, only more convincing.
Benefit
condition: +2 to all Deception checks
Field
Value
condition
+2 to all Deception checks
modifier
2
target
deception-check
condition: once per encounter: retry failed Deception check as free action
Field
Value
condition
once per encounter: retry failed Deception check as free action
modifier
0
target
deception-retry
condition: quick lie or misdirection as move action instead of standard
Field
Value
condition
quick lie or misdirection as move action instead of standard