Finishing Blow

Melee attack vs.

The character can deliver a lethal strike to a weakened foe. As a standard action, the character may make a single melee attack against a creature below 25% of its maximum hit points. If the attack hits, it deals triple damage. This ability may be used once per creature per encounter.

Rules Reference

FieldValue
Combat Action / Action Typestandard
Combat Action / Durationinstant
Combat Action / Frequency1/creature/encounter
Combat Action / Uses Per Day
Categorycombat
Runtime / Classificationactive-encounter
Runtime / Durationinstant
Runtime / Effect Kinddmg_bonus
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses1/creature/encounter

Notes

Combat Action / Effect Script Id: Finishing Blow

Special: Once per creature per encounter. The creature must be below 25% of its maximum HP. The character must be able to see the target's wounds (GM discretion for hidden HP).

Benefit

condition: triple damage on melee hit vs. creature below 25% HP

FieldValue
conditiontriple damage on melee hit vs. creature below 25% HP
modifier0
targetfinishing-blow-damage

Prerequisites

type: ability

FieldValue
valueSTR 13

type: character-level

FieldValue
value6

Runtime / Triggers

kind: rule-patch

FieldValue
rulefeat-finishing-blow