The character can deliver a lethal strike to a weakened foe. As a
standard action, the character may make a single melee attack
against a creature below 25% of its maximum hit points. If the
attack hits, it deals triple damage. This ability may be used
once per creature per encounter.
Special: Once per creature per encounter. The creature must be below 25% of its maximum HP. The character must be able to see the target's wounds (GM discretion for hidden HP).
Benefit
condition: triple damage on melee hit vs. creature below 25% HP
Field
Value
condition
triple damage on melee hit vs. creature below 25% HP