Hardened Systems

+4 defend Hacking attempts; reroute one intrusion/round; ignore first layer + Firewall Breach.

The character is a specialist in system hardening, able to defend networks and devices against intrusion. When defending against a Hacking attempt, the character gains +4 to their Computers check. Once per round, when an intrusion succeeds, the character may reroute the intrusion as a reaction: the intruder is shunted to a decoy subsystem and gains no access to the protected system (they must start over, applying a fresh Hacking check from scratch). The character ignores the first firewall layer bypassed by Firewall Breach (the defending system always has at least 2 layers).

Rules Reference

FieldValue
Combat Action / Action Typereaction
Combat Action / Durationinstantaneous
Combat Action / Frequencyonce-per-round
Combat Action / Uses Per Day
Categorytech
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindother
Runtime / Magnitude4
Runtime / Trigger
Runtime / Usesonce-per-round

Notes

Combat Action / Effect Script Id: Hardened Systems

Special: The reroute works only if the protected system has a decoy subsystem configured (the character must set it up in advance, 1 hour of work). If no decoy is configured, the reroute fails and the intrusion succeeds normally. The extra firewall layer is a passive defense that ensures Firewall Breach's auto-bypass does not expose the system fully; at least 1 layer remains after the auto-bypass. Stacks with Cyber-Warfare Suite's +2 hacking defense (different checks). The character can take 20 on Computers defense checks in low-pressure situations.

Benefit

condition: +4 to Computers check when defending vs. Hacking

FieldValue
condition+4 to Computers check when defending vs. Hacking
modifier4
targetdefend-hacking

condition: once per round as reaction: shunt intruder to decoy, no system access

FieldValue
conditiononce per round as reaction: shunt intruder to decoy, no system access
modifier0
targetreroute-intrusion

condition: system always has at least 2 layers (vs. Firewall Breach auto-bypass)

FieldValue
conditionsystem always has at least 2 layers (vs. Firewall Breach auto-bypass)
modifier0
targetextra-firewall-layer

Prerequisites

type: skill-rank

FieldValue
valueComputers/Slicing 6

type: ability

FieldValue
valueINT 13

type: character-level

FieldValue
value4