Hull Breach Tactics

+2 attack vs.

The character exploits hull breaches as tactical weapons. The character gains +2 to attack rolls against targets adjacent to a hull breach or open Vacuum. The character may attempt to push or throw an adjacent opponent into a breach as a combat manoeuvre (opposed STR or DEX check; the character chooses). On success, the target is pushed 5 feet into the breach and must save vs. Vacuum exposure.

Rules Reference

FieldValue
Combat Action / Action Typestandard
Combat Action / Durationinstantaneous
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categoryvoid
Runtime / Classificationactive-encounter
Runtime / Durationinstantaneous
Runtime / Effect Kindatk_bonus
Runtime / Magnitude2
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Hull Breach Tactics

Special: The breach push is a standard action that provokes attacks of opportunity. The target must be adjacent to the character AND adjacent to a breach. The opposed check uses the character's choice of STR or DEX vs. the target's choice. On failure, the target is not moved. Targets with Magnetic Anchor or similar anchoring effects get +4 to resist.

Benefit

condition: +2 to attack rolls against targets adjacent to hull breaches or open vacuum

FieldValue
condition+2 to attack rolls against targets adjacent to hull breaches or open vacuum
modifier2
targetattack-vs-breach-adjacent

condition: as combat manoeuvre: push opponent into breach (opposed STR or DEX)

FieldValue
conditionas combat manoeuvre: push opponent into breach (opposed STR or DEX)
modifier0
targetbreach-push

Prerequisites

type: skill-rank

FieldValue
valueZero-G Ops 6

type: ability

FieldValue
valueSTR 13