The character exploits hull breaches as tactical weapons. The
character gains +2 to attack rolls against targets adjacent to
a hull breach or open Vacuum. The character may attempt to push
or throw an adjacent opponent into a breach as a combat manoeuvre
(opposed STR or DEX check; the character chooses). On success,
the target is pushed 5 feet into the breach and must save vs.
Vacuum exposure.
Special: The breach push is a standard action that provokes attacks of opportunity. The target must be adjacent to the character AND adjacent to a breach. The opposed check uses the character's choice of STR or DEX vs. the target's choice. On failure, the target is not moved. Targets with Magnetic Anchor or similar anchoring effects get +4 to resist.
Benefit
condition: +2 to attack rolls against targets adjacent to hull breaches or open vacuum
Field
Value
condition
+2 to attack rolls against targets adjacent to hull breaches or open vacuum
modifier
2
target
attack-vs-breach-adjacent
condition: as combat manoeuvre: push opponent into breach (opposed STR or DEX)
Field
Value
condition
as combat manoeuvre: push opponent into breach (opposed STR or DEX)