Implant Synergy
+2 to all checks using a paired augment family; halve install time for second.
The character's implants have been calibrated to work in harmony. When the character has two or more augmentations from the same family (e.g., two targeting systems, two reflex boosters, two sensor suites), the character gains +2 to all checks made using those augmentations. When installing a second augment from an existing family, the install time is halved (the body already accepts that architecture). The synergy bonus applies only when both augments of the pair are installed and active.
Rules Reference
| Field | Value |
|---|---|
| Combat Action | |
| Category | augmentation |
| Runtime / Classification | out-of-combat |
| Runtime / Duration | |
| Runtime / Effect Kind | other |
| Runtime / Magnitude | |
| Runtime / Trigger | |
| Runtime / Uses |
Notes
Special: Synergy requires two augments from the same family tree. Families include: Reflex (co-processor, wired reflexes, reflex boosters), Targeting (targeting eye, ballistic computer, threat tracker), Sensory (optical camo, low-light eye, audio filter), Strength (myomer limb, hydraulic assist, exoskeleton frame). The +2 bonus applies to any check that uses the augment family; for example, two targeting augments give +2 to all attack rolls. The halved install time is a Medicine modifier and stacks with Fast Install.
Benefit
condition: +2 to checks using paired augment family (both must be installed)
| Field | Value |
|---|---|
condition | +2 to checks using paired augment family (both must be installed) |
modifier | 2 |
target | augment-family-bonus |
condition: halve install time for second augment of existing family (percentage reduction)
| Field | Value |
|---|---|
condition | halve install time for second augment of existing family (percentage reduction) |
modifier | -50 |
target | second-augment-install-time |
Prerequisites
type: feat
value: Cybernetic Adaptation
type: character-level
| Field | Value |
|---|---|
value | 3 |