Ignore CON rejection on first 2 implants; +2 save vs.
The character's body is unusually receptive to cybernetic augmentation.
The first two cybernetic implants installed do not require a CON
rejection check. The character gains +2 to saving throws against
implant malfunction effects.
Rules Reference
Field
Value
Combat Action
Category
augmentation
Runtime / Classification
passive-flat
Runtime / Duration
Runtime / Effect Kind
save_bonus
Runtime / Magnitude
2
Runtime / Trigger
Runtime / Uses
Notes
Special: After the first 2 implants, normal CON rejection rules apply. The +2 save vs. malfunction applies to all implants, including those beyond the first two.
Benefit
condition: first 2 implants bypass CON rejection check entirely
Field
Value
condition
first 2 implants bypass CON rejection check entirely
modifier
0
target
implant-rejection
condition: always against implant malfunction effects