Cybernetic Adaptation

Ignore CON rejection on first 2 implants; +2 save vs.

The character's body is unusually receptive to cybernetic augmentation. The first two cybernetic implants installed do not require a CON rejection check. The character gains +2 to saving throws against implant malfunction effects.

Rules Reference

FieldValue
Combat Action
Categoryaugmentation
Runtime / Classificationpassive-flat
Runtime / Duration
Runtime / Effect Kindsave_bonus
Runtime / Magnitude2
Runtime / Trigger
Runtime / Uses

Notes

Special: After the first 2 implants, normal CON rejection rules apply. The +2 save vs. malfunction applies to all implants, including those beyond the first two.

Benefit

condition: first 2 implants bypass CON rejection check entirely

FieldValue
conditionfirst 2 implants bypass CON rejection check entirely
modifier0
targetimplant-rejection

condition: always against implant malfunction effects

FieldValue
conditionalways against implant malfunction effects
modifier2
targetsaving-throw-vs-malfunction

Prerequisites

type: ability

FieldValue
valueCON 13