Implanted weapon: free draw, +2 hit, no drop on stun; hidden until deployed.
The character has a concealed weapon integrated into a
cybernetic limb or subdermal mount. The character may
draw or retract the integrated weapon as a free action
(instead of the usual move action for a quick-draw). The
character gains +2 to attack rolls with the integrated
weapon (familiarity and balance). The integrated weapon
cannot be disarmed, dropped, or stolen while retracted.
The weapon is hidden from casual search (Perception DC 20
to detect by sight; +5 if the character is wearing gloves).
Rules Reference
Field
Value
Combat Action
Category
augmentation
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
draw/retract integrated weapon as free action
Runtime / Uses
Notes
Special: Requires a weapon-augment implant (monowire wrist, integrated blade, retractable pistol, etc.; must be installed). The +2 attack bonus applies only to the integrated weapon, not to other weapons. The disarm immunity applies only while the weapon is retracted; once deployed as a held weapon, normal disarm rules apply. Detection of the hidden weapon is opposed Stealth check vs. the searcher's Perception (DC 20 base, +5 with gloves).
Benefit
condition: draw/retract integrated weapon as free action
Field
Value
condition
draw/retract integrated weapon as free action
modifier
0
target
integrated-draw
condition: +2 to attack rolls with integrated weapon
Field
Value
condition
+2 to attack rolls with integrated weapon
modifier
2
target
attack-integrated
condition: integrated weapon cannot be disarmed/dropped while retracted
Field
Value
condition
integrated weapon cannot be disarmed/dropped while retracted