Integrated Weapon

Implanted weapon: free draw, +2 hit, no drop on stun; hidden until deployed.

The character has a concealed weapon integrated into a cybernetic limb or subdermal mount. The character may draw or retract the integrated weapon as a free action (instead of the usual move action for a quick-draw). The character gains +2 to attack rolls with the integrated weapon (familiarity and balance). The integrated weapon cannot be disarmed, dropped, or stolen while retracted. The weapon is hidden from casual search (Perception DC 20 to detect by sight; +5 if the character is wearing gloves).

Rules Reference

FieldValue
Combat Action
Categoryaugmentation
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Triggerdraw/retract integrated weapon as free action
Runtime / Uses

Notes

Special: Requires a weapon-augment implant (monowire wrist, integrated blade, retractable pistol, etc.; must be installed). The +2 attack bonus applies only to the integrated weapon, not to other weapons. The disarm immunity applies only while the weapon is retracted; once deployed as a held weapon, normal disarm rules apply. Detection of the hidden weapon is opposed Stealth check vs. the searcher's Perception (DC 20 base, +5 with gloves).

Benefit

condition: draw/retract integrated weapon as free action

FieldValue
conditiondraw/retract integrated weapon as free action
modifier0
targetintegrated-draw

condition: +2 to attack rolls with integrated weapon

FieldValue
condition+2 to attack rolls with integrated weapon
modifier2
targetattack-integrated

condition: integrated weapon cannot be disarmed/dropped while retracted

FieldValue
conditionintegrated weapon cannot be disarmed/dropped while retracted
modifier0
targetdisarm-immunity

Prerequisites

type: feat

value: Cybernetic Adaptation

type: ability

FieldValue
valueDEX 13

type: character-level

FieldValue
value3