Intercept
Take half damage from attack meant for adjacent ally; other half to ally.
The character throws themselves into the path of an attack meant for a nearby ally. As an immediate action when an adjacent ally is hit by an attack, the character may take half the damage (rounded down) while the ally takes the remainder. The character must be aware of the attack.
Rules Reference
| Field | Value |
|---|---|
| Combat Action / Action Type | immediate |
| Combat Action / Duration | instant |
| Combat Action / Frequency | at-will |
| Combat Action / Uses Per Day | |
| Category | general |
| Runtime / Classification | active-encounter |
| Runtime / Duration | instant |
| Runtime / Effect Kind | atk_bonus |
| Runtime / Magnitude | |
| Runtime / Trigger | |
| Runtime / Uses | at-will |
Notes
Combat Action / Effect Script Id: Intercept
Special: The character must be aware of the attack and adjacent to the ally. Cannot intercept area-effect attacks. The character takes the damage type and any secondary effects of the attack.
Benefit
condition: immediate action: take half damage from attack on adjacent ally; ally takes remainder
| Field | Value |
|---|---|
condition | immediate action: take half damage from attack on adjacent ally; ally takes remainder |
modifier | 0 |
target | intercept |
Runtime / Triggers
kind: rule-patch
| Field | Value |
|---|---|
rule | intercept |