Intercept

Take half damage from attack meant for adjacent ally; other half to ally.

The character throws themselves into the path of an attack meant for a nearby ally. As an immediate action when an adjacent ally is hit by an attack, the character may take half the damage (rounded down) while the ally takes the remainder. The character must be aware of the attack.

Rules Reference

FieldValue
Combat Action / Action Typeimmediate
Combat Action / Durationinstant
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorygeneral
Runtime / Classificationactive-encounter
Runtime / Durationinstant
Runtime / Effect Kindatk_bonus
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Intercept

Special: The character must be aware of the attack and adjacent to the ally. Cannot intercept area-effect attacks. The character takes the damage type and any secondary effects of the attack.

Benefit

condition: immediate action: take half damage from attack on adjacent ally; ally takes remainder

FieldValue
conditionimmediate action: take half damage from attack on adjacent ally; ally takes remainder
modifier0
targetintercept

Runtime / Triggers

kind: rule-patch

FieldValue
ruleintercept