Jury Rig

Fix broken tech in 1 min: DC -5; can use improvised parts; +4 to keep jury-rig running.

The character can make broken equipment work with whatever is at hand. The character may perform an emergency repair on a broken device (weapon, vehicle, aug, console) in 1 minute instead of the normal 1 hour. The Mechanics check DC is reduced by 5. The repair uses improvised parts if a proper kit is not available (only standard parts needed for basic function). A jury-rigged device functions for 1d4 hours or until the next stress event (whichever comes first); the character gains +4 to any subsequent check to keep the device running.

Rules Reference

FieldValue
Combat Action / Action Typefull
Combat Action / Duration1d4 hours
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorytech
Runtime / Classificationout-of-combat
Runtime / Duration1d4 hours
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Jury Rig

Special: The 1d4 hour runtime starts when the jury-rig is completed. After that time, the device fails and cannot be re-jury-rigged for 24 hours. Stress events include combat damage, environmental extremes, or excessive use. A jury-rigged aug in particular is risky (the character takes 1d4 damage from feedback if the aug fails during use). The improvised parts requirement means the character needs only basic materials (wire, tape, salvageable components) for routine repair, but exotic devices may still require specific parts.

Benefit

condition: repair in 1 minute instead of 1 hour

FieldValue
conditionrepair in 1 minute instead of 1 hour
modifier0
targetjury-rig-time

condition: Mechanics DC reduced by 5 for emergency repair

FieldValue
conditionMechanics DC reduced by 5 for emergency repair
modifier-5
targetjury-rig-dc

condition: +4 to checks to keep jury-rigged device running

FieldValue
condition+4 to checks to keep jury-rigged device running
modifier4
targetjury-rig-runtime

Prerequisites

type: skill-rank

FieldValue
valueMechanics 4

type: ability

FieldValue
valueINT 13

type: character-level

FieldValue
value3