Machine Resilience

+2 saves vs.

The character's synthetic body is built to endure. The character gains +2 to Fortitude saves against poison, disease, and paralysis effects. The character gains damage reduction 2/-. The character is immune to the bonus damage from critical hits (the attack still hits, but damage is not doubled or multiplied).

Rules Reference

FieldValue
Combat Action
Categoryaugmentation
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindsave_bonus
Runtime / Magnitude2
Runtime / Triggeragainst poison, disease, and paralysis
Runtime / Uses

Notes

Special: Synthetic origin required (construct nature). DR 2/- reduces all physical damage by 2 points, applied before other damage reduction. Critical hit immunity means the attack still hits but uses normal damage dice (no multiplier). This feat does not protect against called shot effects or precision damage from sneak attacks.

Benefit

condition: against poison, disease, and paralysis

FieldValue
conditionagainst poison, disease, and paralysis
modifier2
targetsaving-throw-fortitude

condition: DR 2/- (reduces all physical damage by 2)

FieldValue
conditionDR 2/- (reduces all physical damage by 2)
modifier2
targetdamage-reduction

condition: immune to bonus damage from critical hits

FieldValue
conditionimmune to bonus damage from critical hits
modifier0
targetcritical-hit-immunity

Prerequisites

type: special

FieldValue
valuesynthetic origin