The character's synthetic body is built to endure. The character
gains +2 to Fortitude saves against poison, disease, and
paralysis effects. The character gains damage reduction 2/-.
The character is immune to the bonus damage from critical hits
(the attack still hits, but damage is not doubled or multiplied).
Rules Reference
Field
Value
Combat Action
Category
augmentation
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
save_bonus
Runtime / Magnitude
2
Runtime / Trigger
against poison, disease, and paralysis
Runtime / Uses
Notes
Special: Synthetic origin required (construct nature). DR 2/- reduces all physical damage by 2 points, applied before other damage reduction. Critical hit immunity means the attack still hits but uses normal damage dice (no multiplier). This feat does not protect against called shot effects or precision damage from sneak attacks.
Benefit
condition: against poison, disease, and paralysis
Field
Value
condition
against poison, disease, and paralysis
modifier
2
target
saving-throw-fortitude
condition: DR 2/- (reduces all physical damage by 2)
Field
Value
condition
DR 2/- (reduces all physical damage by 2)
modifier
2
target
damage-reduction
condition: immune to bonus damage from critical hits