Survive at -10 HP without unconscious; once/day auto-stabilize at 0 HP; +2 death save.
The character's synthetic body has redundant power cores
and backup systems. The character does not fall unconscious
at 0 HP; they continue functioning until -10 HP. Once per
day, when the character would die (drop below -10 HP), they
instead stabilize at 0 HP (no further action required; their
backup core kicks in for 1 minute, after which they need real
medical attention). The character gains +2 to death saving
throws and Fortitude saves vs. system shock effects.
Rules Reference
Field
Value
Combat Action
Category
augmentation
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
-10
Runtime / Trigger
do not fall unconscious until -10 HP (instead of 0 HP)
Runtime / Uses
Notes
Special: Synthetic origin required. The -10 threshold applies only to physical HP; energy attacks still inflict normal damage but the character does not lose consciousness until -10. The once-per-day auto-stabilize is an emergency measure: the character stabilizes for 1 minute, during which they cannot act, then must be repaired or they resume dying. Stacks with Machine Resilience's DR 2/- and critical hit immunity. Does not protect against disintegration, soul burn, or effects that target the character regardless of HP.
Benefit
condition: do not fall unconscious until -10 HP (instead of 0 HP)
Field
Value
condition
do not fall unconscious until -10 HP (instead of 0 HP)
modifier
-10
target
unconscious-threshold
condition: once per day: stabilize at 0 HP when below -10 HP