Magnetic Grip

Magnetic palms: +8 climb, hold items without hands, immune to disarm on metallic.

The character has augmented hands with embedded magnetic coils that can be activated at will. The character gains +8 to all Athletics (climb) checks on metallic surfaces. The character may hold small metallic objects (tools, weapons, datapads) without using hands (counts as free hand for two-weapon fighting and similar). The character is immune to disarm attempts against metallic items held in magnetic grip. The magnetic field can be toggled on or off as a free action.

Rules Reference

FieldValue
Combat Action
Categoryaugmentation
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindmove_bonus
Runtime / Magnitude8
Runtime / Trigger+8 to climb checks on metallic surfaces
Runtime / Uses

Notes

Special: Requires magnetic hand/forearm augmentation (must be installed). The +8 climb stacks with other climbing bonuses. The hands-free hold applies only to small metallic items (knives, multitools, datapads, handguns); large items (rifles, heavy tools) still require hands. The disarm immunity applies only to items held in magnetic grip, not items held in normal grip. The magnetic field has a 30-lb holding strength per hand; heavier items cannot be held magnetically.

Benefit

condition: +8 to climb checks on metallic surfaces

FieldValue
condition+8 to climb checks on metallic surfaces
modifier8
targetclimb-metallic

condition: hold small metallic objects without using hands

FieldValue
conditionhold small metallic objects without using hands
modifier0
targethands-free-hold

condition: immune to disarm attempts against metallic items in magnetic grip

FieldValue
conditionimmune to disarm attempts against metallic items in magnetic grip
modifier0
targetdisarm-immunity-metallic

Prerequisites

type: feat

value: Cybernetic Adaptation

type: ability

FieldValue
valueDEX 13