Magnetic palms: +8 climb, hold items without hands, immune to disarm on metallic.
The character has augmented hands with embedded magnetic
coils that can be activated at will. The character gains
+8 to all Athletics (climb) checks on metallic surfaces.
The character may hold small metallic objects (tools,
weapons, datapads) without using hands (counts as free
hand for two-weapon fighting and similar). The character
is immune to disarm attempts against metallic items held
in magnetic grip. The magnetic field can be toggled on or
off as a free action.
Rules Reference
Field
Value
Combat Action
Category
augmentation
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
move_bonus
Runtime / Magnitude
8
Runtime / Trigger
+8 to climb checks on metallic surfaces
Runtime / Uses
Notes
Special: Requires magnetic hand/forearm augmentation (must be installed). The +8 climb stacks with other climbing bonuses. The hands-free hold applies only to small metallic items (knives, multitools, datapads, handguns); large items (rifles, heavy tools) still require hands. The disarm immunity applies only to items held in magnetic grip, not items held in normal grip. The magnetic field has a 30-lb holding strength per hand; heavier items cannot be held magnetically.
Benefit
condition: +8 to climb checks on metallic surfaces
Field
Value
condition
+8 to climb checks on metallic surfaces
modifier
8
target
climb-metallic
condition: hold small metallic objects without using hands
Field
Value
condition
hold small metallic objects without using hands
modifier
0
target
hands-free-hold
condition: immune to disarm attempts against metallic items in magnetic grip
Field
Value
condition
immune to disarm attempts against metallic items in magnetic grip