+2 Survival for foraging; find salvage in half time; jury-rig broken gear as full-round.
The character knows how to survive on salvage and scraps. The
character gains +2 to Survival checks for foraging food, water,
and supplies. The character can find salvageable components in
half the normal time. The character may attempt to jury-rig a
broken item to function for 1d4 rounds as a full-round action
(Repair check, DC 15).
Special: Jury-rigged items function for 1d4 rounds and then break again (often permanently). The item must be physically broken, not out of fuel or power. Jury-rig cannot restore consumed ammunition or spent charges. The salvage bonus applies to searching wrecks, derelicts, and scrap heaps.
Benefit
condition: +2 to Survival checks for foraging food, water, and supplies
Field
Value
condition
+2 to Survival checks for foraging food, water, and supplies
modifier
2
target
survival-foraging
condition: halves time to find salvageable components (percentage reduction)
Field
Value
condition
halves time to find salvageable components (percentage reduction)
modifier
-50
target
salvage-time
condition: as full-round action: Repair check (DC 15) to make broken item work for 1d4 rounds
Field
Value
condition
as full-round action: Repair check (DC 15) to make broken item work for 1d4 rounds