Scavenger

+2 Survival for foraging; find salvage in half time; jury-rig broken gear as full-round.

The character knows how to survive on salvage and scraps. The character gains +2 to Survival checks for foraging food, water, and supplies. The character can find salvageable components in half the normal time. The character may attempt to jury-rig a broken item to function for 1d4 rounds as a full-round action (Repair check, DC 15).

Rules Reference

FieldValue
Combat Action / Action Typefull
Combat Action / Duration1d4 rounds
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categoryskill
Runtime / Classificationout-of-combat
Runtime / Duration1d4 rounds
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Scavenger

Special: Jury-rigged items function for 1d4 rounds and then break again (often permanently). The item must be physically broken, not out of fuel or power. Jury-rig cannot restore consumed ammunition or spent charges. The salvage bonus applies to searching wrecks, derelicts, and scrap heaps.

Benefit

condition: +2 to Survival checks for foraging food, water, and supplies

FieldValue
condition+2 to Survival checks for foraging food, water, and supplies
modifier2
targetsurvival-foraging

condition: halves time to find salvageable components (percentage reduction)

FieldValue
conditionhalves time to find salvageable components (percentage reduction)
modifier-50
targetsalvage-time

condition: as full-round action: Repair check (DC 15) to make broken item work for 1d4 rounds

FieldValue
conditionas full-round action: Repair check (DC 15) to make broken item work for 1d4 rounds
modifier0
targetjury-rig

Prerequisites

type: skill-rank

FieldValue
valueSurvival 2

Runtime / Triggers

kind: rule-patch

FieldValue
rulejury-rig-combat