Repair self as full-round action; heal 1d8+CON HP; once/day repair 2d8+CON as 10-min action.
The character has integrated self-repair nanites and diagnostic
systems. As a full-round action, the character may repair
itself, healing 1d8 + CON modifier hit points. Once per day,
the character may perform a more thorough self-repair over 10
minutes, healing 2d8 + CON modifier hit points.
Special: Synthetic origin required. Self-repair replaces normal healing (synthetics do not heal naturally or benefit from rest-based healing). The full-round repair requires no tools. The 10-minute repair requires access to basic tools or a repair kit. Neither repair can raise HP above the character's maximum. The character must be conscious and functional to use this feat.
Benefit
condition: as full-round action: heal 1d8 + CON modifier HP
Field
Value
condition
as full-round action: heal 1d8 + CON modifier HP
modifier
0
target
self-repair-combat
condition: once per day: 10-minute action to heal 2d8 + CON modifier HP
Field
Value
condition
once per day: 10-minute action to heal 2d8 + CON modifier HP