Boost ship reactor/shields +10%; emergency power for 1d6 rounds; +2 ship repair.
The character can coax extra performance from a ship's
systems. The character may designate one ship system
(reactor, shields, weapons, sensors) per day to receive
+10% to its primary statistic (output, capacity, damage,
range) for the duration of the encounter. As a move
action, the character may declare Emergency Power: for
1d6 rounds, the ship gains +2 to all ship-system checks
and ignores one system strain point, but the ship takes
1d6 damage to a non-critical system at the end of the
burst. The character gains +2 to all Engineering checks
for ship repair.
Special: Requires access to the ship's engineering bay or equivalent control station. The +10% system boost is a daily designation; switching the boost requires 1 minute of work. Emergency Power's 1d6 end-of-burst damage can be applied to any non-critical system (life support, sensors, comms, secondary weapons); critical systems (reactor, primary shields) are immune. The +2 ship repair stacks with other Engineering bonuses. Stacks with Vehicle Systems' +2 Engineering for vehicles (different application).
Benefit
condition: +10% to one ship system per day, encounter duration
Field
Value
condition
+10% to one ship system per day, encounter duration
modifier
10
target
ship-system-boost
condition: 1d6 rounds: +2 to ship-system checks, ignore 1 strain, take 1d6 system damage
Field
Value
condition
1d6 rounds: +2 to ship-system checks, ignore 1 strain, take 1d6 system damage