Ship Systems Master

Boost ship reactor/shields +10%; emergency power for 1d6 rounds; +2 ship repair.

The character can coax extra performance from a ship's systems. The character may designate one ship system (reactor, shields, weapons, sensors) per day to receive +10% to its primary statistic (output, capacity, damage, range) for the duration of the encounter. As a move action, the character may declare Emergency Power: for 1d6 rounds, the ship gains +2 to all ship-system checks and ignores one system strain point, but the ship takes 1d6 damage to a non-critical system at the end of the burst. The character gains +2 to all Engineering checks for ship repair.

Rules Reference

FieldValue
Combat Action / Action Typemove
Combat Action / Duration1d6 rounds
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorytech
Runtime / Classificationactive-encounter
Runtime / Duration1d6 rounds
Runtime / Effect Kindother
Runtime / Magnitude10
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Ship Systems Master

Special: Requires access to the ship's engineering bay or equivalent control station. The +10% system boost is a daily designation; switching the boost requires 1 minute of work. Emergency Power's 1d6 end-of-burst damage can be applied to any non-critical system (life support, sensors, comms, secondary weapons); critical systems (reactor, primary shields) are immune. The +2 ship repair stacks with other Engineering bonuses. Stacks with Vehicle Systems' +2 Engineering for vehicles (different application).

Benefit

condition: +10% to one ship system per day, encounter duration

FieldValue
condition+10% to one ship system per day, encounter duration
modifier10
targetship-system-boost

condition: 1d6 rounds: +2 to ship-system checks, ignore 1 strain, take 1d6 system damage

FieldValue
condition1d6 rounds: +2 to ship-system checks, ignore 1 strain, take 1d6 system damage
modifier0
targetemergency-power

condition: +2 to Engineering for ship repair

FieldValue
condition+2 to Engineering for ship repair
modifier2
targetship-repair

Prerequisites

type: skill-rank

FieldValue
valueEngineering 6

type: ability

FieldValue
valueINT 13

type: character-level

FieldValue
value6