Squad Commander

Allies within 30 ft gain +1 attack and +1 Will saves; rally shaken allies as move action.

The character is a natural leader whose presence bolsters allies. All allies within 30 feet who can see and hear the character gain +1 to attack rolls and +1 to Will saving throws. Once per encounter, the character may attempt to rally all shaken allies within 30 feet as a move action: each shaken ally may immediately make a new Will save (DC equal to the original fear effect DC) to shake off the condition.

Rules Reference

FieldValue
Combat Action / Action Typemove
Combat Action / Duration1 round
Combat Action / Frequencyonce-per-encounter
Combat Action / Uses Per Day
Categoryteamwork
Runtime / Classificationactive-encounter
Runtime / Duration1 round
Runtime / Effect Kindatk_bonus
Runtime / Magnitude1
Runtime / Trigger
Runtime / Usesonce-per-encounter

Notes

Combat Action / Effect Script Id: Squad Commander

Special: The aura effect ends if allies move out of range or cannot see/hear the character (deafened, blinded, or line of sight broken). The rally attempt does not work on panicked or terrified allies, only shaken ones. The bonuses do not stack with other morale bonuses from similar leadership feats.

Benefit

condition: all allies within 30 ft who can see and hear the character

FieldValue
conditionall allies within 30 ft who can see and hear the character
modifier1
targetally-attack

condition: all allies within 30 ft who can see and hear the character

FieldValue
conditionall allies within 30 ft who can see and hear the character
modifier1
targetally-will-save

condition: once per encounter as move action: shaken allies within 30 ft may re-save vs. fear DC to end shaken

FieldValue
conditiononce per encounter as move action: shaken allies within 30 ft may re-save vs. fear DC to end shaken
modifier0
targetrally

Prerequisites

type: ability

FieldValue
valueCHA 13

type: character-level

FieldValue
value3