Allies within 30 ft gain +1 attack and +1 Will saves; rally shaken allies as move action.
The character is a natural leader whose presence bolsters allies.
All allies within 30 feet who can see and hear the character gain
+1 to attack rolls and +1 to Will saving throws. Once per
encounter, the character may attempt to rally all shaken allies
within 30 feet as a move action: each shaken ally may immediately
make a new Will save (DC equal to the original fear effect DC)
to shake off the condition.
Special: The aura effect ends if allies move out of range or cannot see/hear the character (deafened, blinded, or line of sight broken). The rally attempt does not work on panicked or terrified allies, only shaken ones. The bonuses do not stack with other morale bonuses from similar leadership feats.
Benefit
condition: all allies within 30 ft who can see and hear the character
Field
Value
condition
all allies within 30 ft who can see and hear the character
modifier
1
target
ally-attack
condition: all allies within 30 ft who can see and hear the character
Field
Value
condition
all allies within 30 ft who can see and hear the character
modifier
1
target
ally-will-save
condition: once per encounter as move action: shaken allies within 30 ft may re-save vs. fear DC to end shaken
Field
Value
condition
once per encounter as move action: shaken allies within 30 ft may re-save vs. fear DC to end shaken