Suppressive Fire

Spend ammo to pin enemies in 20-ft area; Will save or be pinned 1 round.

The character can lay down a wall of fire that keeps enemies suppressed. As a full-round action, the character expends 10 rounds of ammunition to designate a 20-foot-square area. All enemies in the area must make a Will save (DC 10 + character's BAB + DEX modifier) or be pinned (cannot move or take actions other than dropping prone) for 1 round.

Rules Reference

FieldValue
Combat Action / Action Typefull
Combat Action / Duration1 round
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categorycombat
Runtime / Classificationactive-encounter
Runtime / Duration1 round
Runtime / Effect Kindatk_bonus
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Suppressive Fire

Special: Pinned enemies may still drop prone as a free action. Enemies that are prone are immune to this effect. The character must have line of sight to the designated area. This feat requires a weapon with sufficient ammunition (at least 10 rounds remaining).

Benefit

condition: full-round action: designate 20-ft square area

FieldValue
conditionfull-round action: designate 20-ft square area
modifier0
targetsuppressive-fire-area

condition: expends 10 rounds of ammunition

FieldValue
conditionexpends 10 rounds of ammunition
modifier-10
targetsuppressive-fire-ammo

condition: enemies in area: Will save (DC 10 + BAB + DEX) or pinned for 1 round

FieldValue
conditionenemies in area: Will save (DC 10 + BAB + DEX) or pinned for 1 round
modifier0
targetsuppressive-fire-save

Prerequisites

type: feat

value: Rapid Shot

type: ability

FieldValue
valueDEX 13

type: character-level

FieldValue
value3