The character can maintain weapons lock on an enemy vessel. As
a move action, the character may designate one enemy vessel as
a locked target. While the lock is maintained, the character
gains +2 to all Gunnery checks against that target. The lock
persists until the target breaks line of sight, exceeds 2x
weapon range, or the character designates a new target.
Special: Only one target may be locked at a time. The lock breaks if the target breaks line of sight, exceeds double the weapon's maximum range, or the character designates a new target. The lock persists across rounds until broken. Electronic countermeasures (ECM) may force a new Gunnery check to maintain the lock.
Benefit
condition: designate target as move action
Field
Value
condition
designate target as move action
modifier
0
target
target-lock-action
condition: +2 to Gunnery checks against locked target