Target Lock

Lock target as move action; +2 gunnery vs.

The character can maintain weapons lock on an enemy vessel. As a move action, the character may designate one enemy vessel as a locked target. While the lock is maintained, the character gains +2 to all Gunnery checks against that target. The lock persists until the target breaks line of sight, exceeds 2x weapon range, or the character designates a new target.

Rules Reference

FieldValue
Combat Action / Action Typemove
Combat Action / Durationuntil broken
Combat Action / Frequencyat-will
Combat Action / Uses Per Day
Categoryvoid
Runtime / Classificationactive-encounter
Runtime / Durationuntil broken
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Usesat-will

Notes

Combat Action / Effect Script Id: Target Lock

Special: Only one target may be locked at a time. The lock breaks if the target breaks line of sight, exceeds double the weapon's maximum range, or the character designates a new target. The lock persists across rounds until broken. Electronic countermeasures (ECM) may force a new Gunnery check to maintain the lock.

Benefit

condition: designate target as move action

FieldValue
conditiondesignate target as move action
modifier0
targettarget-lock-action

condition: +2 to Gunnery checks against locked target

FieldValue
condition+2 to Gunnery checks against locked target
modifier2
targetgunnery-vs-locked

Prerequisites

type: skill-rank

FieldValue
valueGunnery 4

type: ability

FieldValue
valueINT 13