Weapon Versatility

Change weapon damage type (bludgeon/pierce/slash) as free action once per round.

The character can adjust grip and technique to change how a melee weapon deals damage. Once per round, as a free action, the character may change a melee weapon's damage type between bludgeoning, piercing, and slashing. This represents adaptable fighting technique, not physical modification of the weapon.

Rules Reference

FieldValue
Combat Action / Action Typefree
Combat Action / Durationinstant
Combat Action / Frequency1/round
Combat Action / Uses Per Day
Categorycombat
Runtime / Classificationactive-encounter
Runtime / Durationinstant
Runtime / Effect Kinddmg_bonus
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses1/round

Notes

Combat Action / Effect Script Id: Weapon Versatility

Special: The weapon must be capable of the chosen damage type (GM discretion). A sword could slash or pierce but not bludgeon. A staff could bludgeon but not pierce or slash.

Benefit

condition: free action: change melee weapon damage type between bludgeon/pierce/slash, once per round

FieldValue
conditionfree action: change melee weapon damage type between bludgeon/pierce/slash, once per round
modifier0
targetdamage-type-change

Prerequisites

type: feat

value: Weapon Focus

type: character-level

FieldValue
value3