Weapon Versatility
Change weapon damage type (bludgeon/pierce/slash) as free action once per round.
The character can adjust grip and technique to change how a melee weapon deals damage. Once per round, as a free action, the character may change a melee weapon's damage type between bludgeoning, piercing, and slashing. This represents adaptable fighting technique, not physical modification of the weapon.
Rules Reference
| Field | Value |
|---|---|
| Combat Action / Action Type | free |
| Combat Action / Duration | instant |
| Combat Action / Frequency | 1/round |
| Combat Action / Uses Per Day | |
| Category | combat |
| Runtime / Classification | active-encounter |
| Runtime / Duration | instant |
| Runtime / Effect Kind | dmg_bonus |
| Runtime / Magnitude | |
| Runtime / Trigger | |
| Runtime / Uses | 1/round |
Notes
Combat Action / Effect Script Id: Weapon Versatility
Special: The weapon must be capable of the chosen damage type (GM discretion). A sword could slash or pierce but not bludgeon. A staff could bludgeon but not pierce or slash.
Benefit
condition: free action: change melee weapon damage type between bludgeon/pierce/slash, once per round
| Field | Value |
|---|---|
condition | free action: change melee weapon damage type between bludgeon/pierce/slash, once per round |
modifier | 0 |
target | damage-type-change |
Prerequisites
type: feat
value: Weapon Focus
type: character-level
| Field | Value |
|---|---|
value | 3 |