Frail Constraint
A thin, under-built frame: less meat on the bone, less blood to spare, easier to break.
A frame pared past the point of efficiency -- light bone, thin muscle, a metabolism that runs close to the margin. The bearer is functional and fully alive, but the engineering budget ran out before the body was reinforced, and it shows under load: wounds that a baseline shrugs off lay a frail-framed body low, and the constitution simply is not there to draw on.
Rules Reference
| Field | Value |
|---|---|
| Category | drawback |
| Conflicts | GENE-HYPERPLASIC-MUSCLE, GENE-SUBDERMAL-WEAVE, GENE-CRUSH-BONE |
| Engineering Lineage | budget and echo-lot lines (Vatspire Cold-Lock and past-shelf batches); baseline-withdrawal stock |
| Point Cost | -3 |
| Point Direction | grant |
Notes
Effect Text: -1 CON (to a minimum of 3); -1 HP per level; -1 to all saves vs. poison, disease, and physical trauma. Grants build points.
Lore Note: The cost of a cut-corner batch. Helix's Vatspire runs quality tiers, and the Cold Lock holds the batches that did not pass review -- the echo-lot reuses and the under-budget runs that are structurally sound but unreinforced. Frail-framed stock is what reaches the Rim cheap, and what the Reservation's quiet Karn markets move when the catalogue will not. It is a heritable reminder that not every line was engineered to last.
Trait Id: Frail Constraint
Mechanical Effects
condition: always
| Field | Value |
|---|---|
condition | always |
modifier | -1 (min 3) |
target | CON |
condition: always
| Field | Value |
|---|---|
condition | always |
modifier | -1 |
target | HP per level |
condition: always
| Field | Value |
|---|---|
condition | always |
modifier | -1 |
target | saves vs poison/disease/physical trauma |