Light-Averse

Light-sensitive eyes: bright light hurts and dazzles, the price of a line bred for the dark.

Eyes calibrated for the dark, never adapted back to full daylight. The bearer reads a dim hold or a starlit hull cleanly, but a sunlit landing pad or a reactor floodlamp is a white wall of pain -- attack and perception both suffer, and a sudden flare can dazzle them outright. It is the unselected half of the low-light adaptation, and it is heritable.

Rules Reference

FieldValue
Categorydrawback
ConflictsGENE-TAPETUM-OPTIC
Engineering Lineageunder-deck and cavern-colonist stock left unscreened for UV tolerance
Point Cost-2
Point Directiongrant

Notes

Effect Text: -2 to attack rolls and Perception checks in bright light (daylight, floodlamps, flare); on sudden bright-light exposure, CON save or be dazzled (-1 attack) for 1 round. Grants build points.

Lore Note: Common in the deep-deck and cavern-colony lines that never saw a sun for generations, and in the splice survivors whose eyes were tuned for night work and never balanced. Helix offers a UV-tolerance top-up for those who can pay; those who cannot, or whose House will not, learn to wear a tint and to flinch in a hatch. It is the kind of drawback the Reservation wears openly and the Core hides behind eyewear.

Trait Id: Light-Averse

Mechanical Effects

condition: bright light

FieldValue
conditionbright light
modifier-2
targetattack rolls in bright light

condition: bright light

FieldValue
conditionbright light
modifier-2
targetPerception checks in bright light

condition: sudden flare

FieldValue
conditionsudden flare
modifierCON save or dazzled (-1 attack, 1 round)
targetsudden bright-light exposure