Void-Tuned Frame
Low-gravity-optimised frame: fluid and fast in null-g, leaden and slow in a full gravity well.
A germline shaped for the long haul between stars. Long limbs, hollow-cored bones, and a vestibular system that treats zero-g as home rather than hazard. The same frame that moves like smoke through a freighter's spine turns heavy and graceless under a real gravity well -- the body was never asked to carry its own weight, and after a few generations it forgot how.
Rules Reference
| Field | Value |
|---|---|
| Category | metabolic |
| Conflicts | GENE-CRUSH-BONE |
| Engineering Lineage | Confederation void biotechs (ark-ship and Kith-line work) |
| Point Cost | 2 |
| Point Direction | cost |
Notes
Effect Text: +2 to DEX-based attacks, checks, and saves, and no low-g movement penalty, while at 0.3g or less; -1 melee damage and -2 to STR-based checks in 1g+ until acclimated (1 week per gravity step).
Lore Note: Confederation biotechs wove this frame into the generation-ship lines so that crews born in transit never had to relearn the void. Helix later licensed a refined batch for station-born clients, though the Vatspire quality staff flag any frame destined for gravity-well duty -- the re-acclimation week per gravity step is real, and the injury rate for void-framed colonists who skip it is the kind of number Helix keeps off the brochure.
Trait Id: Void-Tuned Frame
Mechanical Effects
condition: gravity 0.3g or less
| Field | Value |
|---|---|
condition | gravity 0.3g or less |
modifier | +2 |
target | DEX-based rolls |
condition: gravity 0.3g or less
| Field | Value |
|---|---|
condition | gravity 0.3g or less |
modifier | no low-g penalty |
target | movement |
condition: 1g+ and not acclimated
| Field | Value |
|---|---|
condition | 1g+ and not acclimated |
modifier | -1 |
target | melee damage |
condition: 1g+ and not acclimated
| Field | Value |
|---|---|
condition | 1g+ and not acclimated |
modifier | -2 |
target | STR-based checks |