Vacuum / Decompression

In hard Vacuum unsuited: hold breath CON rounds, then Fort saves vs ebullism (DC 15, 1d6/round + Sickened) and suffocation.

A character exposed to hard Vacuum -- a hull breach, an airlock failure, a suit puncture, or simply being pitched out an airlock -- is dying on two clocks. They can hold their breath for a number of rounds equal to their Constitution (minimum 2). Each round beyond that, they make a Fortitude save (DC 15) or take 1d6 damage as their body fluids begin to vaporize (ebullism) and gain the Sickened condition; failing by 5 or more drops them unconscious. After Constitution + 2 rounds without air, they suffocate and begin dying (see Bleeding (Unconscious at 0 HP)). A punctured suit loses its seal; the character or an adjacent ally can patch it with a Reflex save (DC 15) or a Mechanics check as a standard action. The only real fix is to re-pressurize or don a sealed suit. Constructs do not breathe and ignore the suffocation clock.

Rules Reference

FieldValue
Duration / Default Formulauntil re-pressurized or sealed; ticks each round unsuited
Duration / Typepersistent
Onset / Triggerexposure
Onset / Typeimmediate
Prevented BySealed suit / vac-rated armour, Construct physiology (does not breathe)
PreventsSpeech, Sound-based communication
Save / Dc15
Save / Interval1 round
Save / TypeFortitude
Stackingreplace
Categoryhazard

Effect

description: After held-breath rounds: 1d6 ebullism damage per failed Fort save.

FieldValue
descriptionAfter held-breath rounds: 1d6 ebullism damage per failed Fort save.
modifier-1d6
targethp

description: Gains Sickened while exposed (body fluids vaporizing).

FieldValue
descriptionGains Sickened while exposed (body fluids vaporizing).
modifiersickened
targetcondition

description: Fail by 5+ = unconscious.

FieldValue
descriptionFail by 5+ = unconscious.
modifierunconscious
targetcondition

description: After CON + 2 rounds without air, suffocates and begins dying (COND-BLEEDING).

FieldValue
descriptionAfter CON + 2 rounds without air, suffocates and begins dying (COND-BLEEDING).
modifiersuffocate
targetcondition

Mitigation

description: Sealed suit / vac-rated armour prevents exposure.

FieldValue
descriptionSealed suit / vac-rated armour prevents exposure.

description: Patch a punctured suit with a Reflex save (DC 15) or Mechanics check.

FieldValue
descriptionPatch a punctured suit with a Reflex save (DC 15) or Mechanics check.

description: Re-pressurize the area or move into a pressurized compartment.

FieldValue
descriptionRe-pressurize the area or move into a pressurized compartment.

Severity Tiers

effect: Hold breath CON rounds, then Fort saves

FieldValue
effectHold breath CON rounds, then Fort saves
tierpartial

effect: 1d6 damage/round + Sickened, suffocation after CON+2 rounds

FieldValue
effect1d6 damage/round + Sickened, suffocation after CON+2 rounds
tierfull