Ironmind
Amygdala dampener that suppresses fear and morale effects.
Helix neuroinhibitor that dampens amygdala response, rendering the user immune to fear and morale penalties for 10 minutes. Grants +3 Will saves against fear and intimidation. Crash causes emotional rebound (-2 Will, -2 Charisma) for one hour as suppressed emotions flood back. Each dose requires a DC 14 Fortitude save; on failure the user develops Ironmind dependency (anxiety spikes, -1 Will when clean). Used by Legion shock troops and breach teams.
Rules Reference
| Field | Value |
|---|---|
| Addiction / Risk | each use |
| Addiction / Save Dc | 14 |
| Addiction / Withdrawal | anxiety spikes; -1 Will saves when not dosed |
| Category | drug |
| Crash / Charisma Penalty | -2 |
| Crash / Duration | 1 hour |
| Crash / Will Save Penalty | -2 |
| Effect / Duration | 10 minutes |
| Effect / Immune Fear | true |
| Effect / Immune Morale Penalty | true |
| Effect / Will Save Bonus | 3 |
| Kadiss Signature | restricted |
| Manufacturer | Helix |
| Overdose | psychotic break; DC 17 Will or attack nearest creature for 2d4 rounds |
| Pharmaceutical / Complexity | 4 |
| Pharmaceutical / Fate | craftable-formula |
| Pharmaceutical / Formula Id | FORMULA-DRUG-STIM-IRONMIND |
| Rek Cost | 120 |
| Tech Tier | spacer |
| Weight | 0.05 |