Item
Player reference for weapons, armour, tools, and consumable equipment. 484 entries.
| Page | Summary |
|---|---|
| a glitter-world Family Bespoke Kinetic Veil | Bespoke Family barrier disguised as jewellery; protection as conspicuous consumption. |
| Anti-Personnel Mine | Small pressure-detonation mine built to maim rather than kill: blast direction upward, 4d6 explosive damage in a 3m radius (Reflex DC 14 half), prone on fail, and halved movement for one hour after t… |
| Antirad | Anti-radiation auto-injector. |
| Antishock | Emergency anti-shock stim: adrenaline amplifiers paired with stress-hormone dampeners. |
| Antitox | Broad-spectrum antitoxin with hepatic boosters. |
| Antivenom | Multi-spectrum antivenom auto-injector loaded with synthetic antibody fragments and phospholipase inhibitors. |
| Archotech Charge Cell | Proprietary charge cell for archotech particle weapons |
| Argus AC-7 Personal Comm Unit | Standard-issue handheld comm for Core citizens |
| Argus Citadel-6 Security Barrier | Argus flagship security barrier with integrated crowd-control pulse; the corporate guard's edge. |
| Argus DC-6 Sky-Eye Recon Drone Controller | Restricted recon-drone controller for House agents and Legion scouts |
| Argus Diagnostic Kit | Diagnostic suite for system analysis |
| Argus DK-3 Cipherbreak Decryption Kit | Restricted decryption suite for legal forensics and recovery |
| Argus DS-7 Diagnostic Scanner | Medical diagnostic scanner; detects hidden injuries, monitors aug-status, and links to the Argus diagnostic database. |
| Argus DS-9 Deep-Scan Sensor Array | Restricted long-range / deep-penetration sensor for House agents and Legion signals |
| Argus EC-3 EMP Cannon | Electromagnetic pulse cannon; disables electronics and augments in a wide area. |
| Argus EN-9 Cipher-Gate Encrypted Comm Unit | Restricted encrypted comm for House agents and confidential operations |
| Rad Suit | Argus's sealed hazmat and radiological rig; standard issue for hot-zone contractors. |
| Argus IC-8 ICE-Breaker Module | Restricted ICE-attack module for licensed deck operators |
| Argus IR-12 Intrusion Rig | Restricted lockpick-and-bypass rig extending a cutter-deck |
| Argus KDS-12 Kinetic Deflector Field | Kinetic-specialist deflector field; excels against slug and rail threats, useless against energy. |
| Argus LB-3 Earwig Listening Bugs | Ten-pack pinhead listening devices with Argus-relay uplink |
| Life Scanner | Standard handheld motion and lifesigns scanner |
| Argus MC-2 Whisper-Eye Micro-Camera Set | Ten-pack pinhead covert cameras with Argus-relay uplink |
| Argus MS-5 Prism Multispectral Scanner | Multispectral handheld imager for scout and security work |
| Argus Neural Whip | Argus's reach weapon for riot detail - a current-fed whip that scrambles motor function through the nervous system before the body hits the floor. |
| Argus OM-4 Ore-Master Material Scanner | Standard handheld mineral and material analyser for salvage and prospecting |
| Argus Ore Scanner | Advanced mineral detection scanner |
| Argus Power Cell | Rechargeable power cell for Argus specialist weapons |
| Argus Riot Carapace | Argus's standard corp-security crowd-control rig; the uniform of the internal-security world. |
| Argus Riot Prod | The shipboard guard's friend - a stout industrial-frame shock prod that drops a man without cracking his skull. |
| Argus SB-2 Whisper-AMP Signal Booster | Pocket amplifier for comms in jammed or edge-coverage zones |
| Argus SD-4 Sealed-Lock Secure Datapad | Restricted biometric datapad for House agents, Legion officers, and corporate counsel |
| Argus SD-5 Sonic Disruptor | Sonic disruptor; projects focused infrasound that causes nausea, disorientation, and organ damage. |
| Argus Shock Maul 2000 | Argus's spacer-tier answer to a boarding party that won't stand down. |
| Argus Softweave Vest | Argus's signature low-profile soft-weave vest; standard issue for in-house corp security. |
| Argus Stun Baton | Security-deck standard since the Expansion - crackling enough to drop a rioter, cheap enough to replace when confiscated. |
| Argus TT-1 Homing Tracker Tags | Four covert homing tags for cargo, persons, and surveillance |
| Argus Watchman Security SMG | An integral-suppressor SMG carried by Argus grid-security and Family estate guards. |
| ARK-Salvage Relics | Artifacts and technology recovered from derelict ARK ships. |
| Antiques | Rare and valuable artworks, artifacts, and collectibles from across the galaxy. |
| Ash | Rim dissociative. |
| Asset Realisation 'Archon' Particle Arm | Bespoke integrated particle weapon; mounted on powered armour or vehicle hardpoint. |
| Asset Realisation 'Dawnlance' Beam Lance | Archotech-grade beam weapon; the most powerful personal energy weapon in the Core's arsenal. |
| Asset Realisation 'Eclipse' Particle Lance Rifle | Full-weight particle lance rifle; maximum range and penetration for the Core's elite fire teams. |
| Asset Realisation 'Ghost' Coil Pistol | Archotech-tier silent coil pistol; suppressed electromagnetic signature, smart-linked optics. |
| Asset Realisation 'Mandate' PPC Rifle | Precision particle projector; the marksman's PPC. |
| Asset Realisation 'Spearpoint' Particle Lance Carbine | Archotech-grade particle lance carbine; compact, devastating, power-hungry. |
| Asset Realisation Aegis Mk.I Core-Grade Barrier | Prototype Core-grade barrier; the most powerful personal shield outside of classified AR programs. |
| Asset Realisation Archon Archotech Autodoc | Archotech-tier autodoc; the most advanced medical pod in known space. |
| Asset Realisation Archotech Frame | Asset Realisation's prototype-tier powered frame; a single suit can shift a war. |
| Asset Realisation Deep-Void Hardsuit | Asset Realisation's deep-void hardsuit; the rig for operations beyond the LaGrange Cores. |
| Asset Realisation Field Plate | Asset Realisation's standard field rig for premium security details; the Core's middleweight apex. |
| Asset Realisation Fold Blade | Asset Realisation's black-catalogue enforcer - a Fold-bathed edge that cuts through plate and the mind beneath it. |
| Asset Realisation Fold Capacitor | Pre-charged capacitor for a Fold-resonance projector |
| Asset Realisation Fold Resonance Projector | Forbidden Fold-tech heavy weapon; channels raw Fold energy into a resonance beam. |
| Asset Realisation PPC-12 Heavy Particle Projector | Archotech-tier heavy particle projector; the most powerful man-portable directed energy weapon in the verse. |
| Asset Realisation Prometheus Regeneration Tank | Regeneration tank; heals severe injuries, regrows limbs, and reduces aug-strain. |
| Atmosphere Gases | Compressed gases for terraforming, life support, and industrial processes. |
| Autodoc | A coffin-sized medical pod with a scanner bed, eight manipulator arms, an anaesthesia rig, and an expert-system diagnostic library compiled from Helix Surgical and Lao Agriculture Bio-Med. |
| Berserk | Adrenaline-synth cocktail that triggers artificial rage state. |
| Bioscanner | A palm-sized multi-spectrum scanner that reads heart rate, blood pressure, blood oxygenation, internal trauma, embedded implants, and basic pathogen load through clothing at up to five metres. |
| Bivouac Shelter | A palm-sized canister that, when activated, inflates in thirty seconds into a single-occupancy geodesic shelter. |
| Blackout | Hive dissociative narcotic. |
| Breaching Charge | Shaped demolition charge designed to blow through reinforced doors and light hull plating. |
| Breaching Ram | A telescoping hydraulic battering ram with shock-absorbing grips. |
| Buzz | Dopamine-norepinephrine flush that eliminates fatigue for a full shift. |
| Carapace Armour | Rigid composite plate armour covering torso and limbs. |
| Chill | Hive sedative narcotic. |
| Cipher Deck | A leather case of mechanical cipher-decode tools: substitution slide-rules, frequency-analysis templates, and pattern-matching wheels for breaking pre-digital encryption. |
| Cipher Module | A thumb-sized encryption module that slots into a compatible comms unit or data-slate. |
| Clan 'Bonebreaker' Heavy Railgun | Clan-built heavy railgun; salvaged rails, brute-force capacitor banks. |
| Clan 'Cinder' Particle Pistol | Clan-built particle pistol; salvaged miniaturised accelerator, dangerously hot, untraceable. |
| Clan 'Sunscorch' Particle Lance | Clan-built particle lance; salvaged accelerator tech, brutal and effective. |
| Clan Gauss Slug | Ferrous projectile for gauss rifle acceleration |
| Clan Warhauler Harness | Clan-derived heavy rig built from industrial hauler plating; ugly, heavy, and stops everything the Rim throws at it. |
| Claymore Mine | Directional fragmentation mine: a slab of pre-formed steel balls wrapped in a shaped-charge fill, set on a tripod base. |
| Clean | Broad-spectrum immunological booster loaded with engineered phage-proteins and synthetic antitoxins. |
| Climbing Gear | A belt-mounted kit containing magnetic boot soles, retractable pitons, and thirty metres of high-tensile monofilament line. |
| Cold-Weather Expdress | Heavy insulated expedition overcoat with heating filaments, layered thermal liner, and a sealed collar hood. |
| Combat Drugs | Cocktail auto-injector mixing reflex accelerants and pain suppressors. |
| Combat Plate | Full-body heavy plate issued to assault troops and breachers. |
| Combat Weave | Flexible layered ballistic weave covering torso, shoulders and thighs. |
| Comms Relay | A hardened communications relay that extends local Kadiss-node reach and provides encrypted tactical channels independent of the main grid. |
| Construction Aggregate | Regolith, sintered brick, foam-metal billets, and habitat-shell plating for void construction. |
| Cooling Sleeve | Active cooling system that dissipates heat from the weapon barrel and power cell. |
| Cosmeceuticals | Engineered topicals, skin biologics, and longevity cosmetics with measurable (if minor) cellular effects. |
| Counterfeit Rek | Cloned or rolled-back Kadiss-linked rek chips bearing balances that do not exist on the grid. |
| Covert Earpiece | A skin-tone earpiece the size of a coffee bean, paired with a sub-vocal throat microphone the size of a fingernail clipping. |
| Cryo Pod | A one-person sarcophagus with a sliding clamshell lid, vapour cooling coils, and a magnetic suspension field. |
| Data Caches | Survey scans, sensor logs, market research, and academic archives sold as sealed read-only data packets. |
| Data Slate | A slab of hardened glass with a thin bezel and a magnetic inductive stylus. |
| Datajack Tools | A belt-pouch of hardened interface probes, universal port adapters, and bypass circuits. |
| Day One 'Martyr's Kiss' Plasma Pistol | Sabotage-grade plasma sidearm; designed to inflict maximum damage regardless of operator safety. |
| Day One Demolition Kit | Sabotage and demolition equipment |
| Day One DIY Multi-Launcher | Improvised multi-barrel launcher; fires rockets, grenades, or whatever fits the tubes. |
| Day One Garrote | Day One's quiet answer for noise-discipline work. |
| Day One Knuckle Augment Blade | Day One keeps this for the cutpurse who needs a blade when nobody expects a hand. |
| Day One Last-Sermon Single-Shot Pistol | A single-shot heavy pistol; the sacrament of a Day One martyr's final sermon. |
| Day One Lockpick Kit | Lock bypass kit |
| Day One Mixed Ordnance Crate | Improvised mixed-ordnance load for a Day One multi-launcher |
| Day One Pilgrim Improvised Carbine | A hive-bottom improvised carbine assembled by Day One reset-cells from plumbing and prayer. |
| Debt Instruments | Bearer bonds, IOUs, and promisory notes underwritten by polities, Families, and station authorities. |
| Desert Survival Kit | A wrapped bundle containing a heat-reflective outer cloak, an active cooling vest that pulls sweat through evaporative channels, a length of solar-shade netting for camp-building, and a long-rod wate… |
| Distress Beacon | A fist-sized emergency locator that clips to a belt or suit. |
| Dive Suit | Reinforced atmospheric dive suit rated to three hundred metres depth in liquid environments. |
| Dreamspice | Rim VR-paired hallucinogen. |
| Drift Armoured Clothing | Civilian-grade aramid underlayer; the cheapest legal protection in the Core. |
| Drift Hostile-Environment Hardsuit | Drift's deep-field hardsuit for hostile planetary environments; a walking pressure vessel. |
| Drift Logistics Climbing Kit | Climbing equipment for orbital operations |
| Drift Logistics DL-7 Rebreather | Standard-issue closed-cycle rebreather for EVA and toxic-atmo work |
| Drift Logistics Emergency Beacon (Void-Marine Spec) | Military-grade distress beacon with encrypted Kadiss uplink |
| Drift Logistics Emergency Vac-Bubble | Deployable transparent dome for emergency vacuum shelter |
| Drift Logistics EVA Tether with Maglocks | 100m tether with dual magnetic anchors for EVA and industrial climbing |
| Drift Logistics Exploration Pack | Pack for 72-hour autonomous survival |
| Drift Logistics FD-1 Cutter-Deck (Field) | Field-grade cutter-deck for prospectors and salvage crews |
| Drift Logistics Field Multitool | Compact multitool for field technicians |
| Drift Logistics H2O Recycler | Solar-powered water reclamation for prospectors and survey teams |
| Drift Logistics Hazmat Overlayer | One-piece sealed overlayer with integrated filter and decontamination spray |
| Drift Logistics Hydraulic Spreader | Hydraulic spreader for rescue and salvage |
| Drift Logistics Inflatable Habitat (4-person) | Modular inflatable habitat with airlock, power, and recycling |
| Drift Logistics Pop-Shelter Bivy | Inflatable bivouac with thermal liner and camo skin |
| Drift Logistics Rad-Shielding Cloak | Lead-composite cloak with active particle deflection |
| Drift Logistics Rock Drill | Heavy-duty rock drill for mining operations |
| Drift Logistics Spare Parts Cache | Spare parts collection |
| Drift Logistics Survival Kit (Tier 1) | Standard-issue survival kit for void-haulers and prospectors |
| Drift Logistics Thermal Regulation Layer | Worn under suit or outerwear; micro-pore gel circulates for heat exchange |
| Drift Logistics Vac-Seal Patch Kit | Portable kit for sealing vacuum breaches in suits or small hull ruptures |
| Drift Logistics VR-4 Void-Relay Beacon | Standard void-rated long-range relay beacon for salvage and merchant crews |
| Drift Standard EVA Suit | Drift's standard EVA rig; the spacesuit that keeps station crews alive. |
| Drum Magazine | High-capacity drum magazine holding 3x standard capacity. |
| Dull | Heavy-duty pain-gate blocker built for battlefield trauma: deadens every nerve that carries damage signals. |
| EMP Grenade | Electromagnetic pulse grenade: a capacitor-discharge device that pumps a shaped EM spike through an 8m radius burst. |
| Energy-Dissipating Weave | Woven conductive mesh that bleeds plasma and laser fire across its surface instead of letting it punch through. |
| Engineered Microbes | Proprietary bacterial and fungal strains for ore-leaching, soil reconditioning, hull biofilm, and bioremediation. |
| Entertainment Chips | Data chips containing movies, music, games, and virtual experiences. |
| EVA Hardsuit | Sealed heavy hardsuit for extravehicular operations and hostile-environment work. |
| EVA Toolkit | A compact tool roll rated for hard vacuum: mag-grip spanners, micro-plasma cutter, seal applicator, and a set of emergency hull patches. |
| Extended Barrel | Longer barrel increases projectile velocity and range at the cost of maneuverability. |
| Extended Magazine | Increased-capacity magazine that holds 50% more rounds than standard. |
| Family 'Aureate' Bespoke Pulse Rifle | Luxury bespoke pulse rifle; the finest personal energy weapon money buys in the verse. |
| Family Duelling Blade | A glitter-tier heirloom forged by the Families for the formal settling of slights. |
| Family Luxury Field Ration | Gourmet compressed ration for elite operators |
| Family Luxury Goods | High-end consumer products for affluent households. |
| Family Orchid Bespoke Pistol | A jewel-finished duelling pistol commissioned by a House for the opera or the duel. |
| Family Ornamental Armour | House-tailored medium armour with engraved plating, family heraldry, and bespoke fittings. |
| Far Probe | A fist-sized sensor ball with a hand-launched mortar tube. |
| Fast-Reload Kit | Modified bolt catch and magazine well for rapid magazine changes under combat stress. |
| Fine Spirits | Distilled, aged, and provenance-certified alcohol from Core worlds; bottled under Family seal. |
| Fire Suppressant Grenade | Shipboard fire suppressant. |
| Flash Grenade | Concussive flash-bang: magnesium flash and overpressure wave calibrated to overwhelm human senses without causing permanent damage. |
| Flux | Fold-adjacent nootropic. |
| Focus | Neurotransmitter optimizer that enhances focus and aim. |
| Fold Artifacts | Objects carved, grown, or crystallised in Fold-tainted space; channel the Fold when worn or activated. |
| Fold Lance | Fold-powered energy lance. |
| Fold-Echo | Resonant nootropic tuned to Fold frequencies. |
| Fold-Warded Resonance Shield | Forbidden Fold-tech barrier; immense power at the cost of touching the nightmare dimension. |
| Folding Bipod | Deployable bipod that stabilizes the weapon when prone or braced. |
| Forged Documents | Counterfeit Kadiss IDs, travel visas, family-lineage papers, and ship registries that pass standard scans. |
| Forgery Kit | A slim briefcase containing a micro-printer, holographic embossing press, and a database of document templates from dozens of systems. |
| Fragmentation Grenade | Standard explosive grenade. |
| Frostguard | Vasoconstrictor and metabolic accelerator that grants resistance to cold environments. |
| Fusion Cutter | A two-handed fusion micro-torch with magnetic plasma confinement and a heavy deuterium fuel cell. |
| Gene-Trigger | Epigenetic catalyst that temporarily unlocks latent genetic potential. |
| Ghost Kit | A shoulder bag containing a Kadiss signal dampener, an IR-masking thermal cloak, scent-neutralising spray, and three micro-chaff grenades. |
| Ghost-Veil | Kadiss-signature masking agent. |
| Glimmer | Hive sensory amplifier. |
| Glint | Neural accelerator that heightens sensory throughput to the point of painful clarity: time seems to slow, every sound sharpens, peripheral vision extends to the edges. |
| Glitter-World Fashion | Exclusive clothing and accessories from the fashion capitals of the Core systems. |
| Go-Pills | Amphetamine analogue that suppresses fatigue and grants 8 hours of wakefulness. |
| Gourmet Produce | Hand-tended fruits, vegetables, fungi, and spices from terrarium estates and Earth-analogue worlds. |
| Grav Harness | A chest-harness fitted with micro-repulsor pads along the shoulders and hips. |
| Grav-Clamp | A fist-sized magnetic clamp with a gravity-assist motor. |
| Hacking Rig | Portable intrusion platform with Kadiss-signature spoofing. |
| Haste-9 | Legion-issue neural accelerator for squad-level reflex enhancement. |
| Heavy Deflector Shield | Full-arm repulsion field generator built into a reinforced bracer and shoulder yoke. |
| Helios 'Forge' Industrial Plasma Cutter | Heavy industrial plasma tool; cuts ship hulls and personnel with equal facility. |
| Helios Ablative Charge Pack | A sealed Helios cartridge whose reactive material sublimates into a dense one-use protective field. |
| Helios B-3 'Beamline' Las Carbine | Mid-range las carbine bridging sidearm and rifle; favoured by Core-system patrol units. |
| Helios CC-2 Cryo Cannon | Cryo projector; sprays supercooled fluid that freezes targets and surfaces. |
| Helios Civilian Duster | A long, lined coat for the hab-dweller who wants style and a fighting chance. |
| Helios Cryo Canister | Sealed cryogenic canister for the Helios CC-2 |
| Helios D-1 'Dusk' Las Pistol | Standard-issue las sidearm; reliable, accurate, and the backbone of Core civilian energy defence. |
| Helios E-5 'Eruptor' Plasma Thrower | Heavy plasma projector; sprays superheated matter in a cone, devastating against grouped targets. |
| Helios F-1 'Furnace' Plasma Pistol | Compact plasma sidearm; devastating at close range but prone to overheating with rapid fire. |
| Helios Foundry Phase-Ablative Field Generator | High-capacity ablative field that degrades rather than recharges; strong initial protection, finite endurance. |
| Helios G-2 'Glint' Holdout Las | Ultra-compact las sidearm designed for concealed carry; reduced power but undetectable in a sweep. |
| Helios HB-7 Heavy Beam Support Gun | Crew-served continuous beam weapon; sustained cutting beam that sweeps across targets. |
| Helios I-5 Industrial C-Beam | Heavy industrial continuous-beam tool; the definitive shipyard cutter, devastating as a crew-served weapon. |
| Helios Kestrel Civilian Carbine | A polite Core-world civilian carbine, sold for farm-pest control and estate defence. |
| Helios L-5 'Longlight' Las Rifle | Full-power las rifle with extended range; the standard energy longarm of the Core. |
| Helios M-3 'Magma' Plasma Carbine | Mid-range plasma weapon; trades reach for devastating close-in firepower and area denial. |
| Helios O-3 'Overwatch' C-Beam Rifle | Long-range continuous-beam rifle for sustained fire and area denial; devastating when entrenched. |
| Helios P-1 'Corona' PPC Pistol | Glitter-tier particle sidearm; the rarest class of personal weapon. |
| Helios PC-9 Plasma Support Cannon | Heavy plasma cannon; fires superheated plasma bolts with area splash. |
| Helios Sidekick Civilian Pistol | A polite Core-world civilian pocket pistol; the gun a hive clerk keeps in the sock drawer. |
| Helios T-1 'Torch' C-Beam Cutter | Compact continuous-beam cutter; industrial tool turned sidearm, burns through targets with sustained fire. |
| Helix 'Mercy' Surgical Autodoc Pod | Helix's flagship surgical pod; glitter-tier aug install, gene-mod, and neural surgery. |
| Helix Anti-Radiation Treatment Kit | Anti-radiation kit; decontaminates and treats radiation sickness. |
| Helix Aug-Install Field Kit | Field aug-install kit; installs augmentations without an autodoc. |
| Helix Broad-Spectrum Antitoxin Kit | Broad-spectrum antitoxin; neutralises poisons and treats diseases. |
| Helix Burn Treatment Kit | Burn and radiation treatment kit; repairs thermal injuries and decontaminates radiation exposure. |
| Helix Combat Stim Injector | Combat stim; suppresses pain and enhances reflexes for 10 rounds, then crashes hard. |
| Helix Dermaseal Wound Sealant | Hydrogel wound sealant; stops bleeding and prevents infection. |
| Helix Emergency Revival Kit | Emergency revival kit; defibrillator and adrenaline to restart a stopped heart. |
| Helix Field Medkit | Standard field medkit; stabilises the dying and patches minor wounds. |
| Helix Mk.IV Clinical Autodoc | Clinic-grade Helix autodoc; performs full surgery and standard-tier aug installation. |
| Helix Osseous Stimulator Mk.III | Bone-healing stimulator; sets fractures and accelerates healing from weeks to hours. |
| Helix Surgical Medkit | Surgical-grade field kit; performs complex surgery and industrial-tier aug installation. |
| Plasma Pack | Synthetic blood pack; restores blood volume and treats shock. |
| Helix Trauma Medkit | Advanced trauma kit; handles critical injuries, limb reattachment, and emergency surgery prep. |
| Helix Trauma Stabiliser Mk.II | Emergency stabiliser; freezes a dying patient's condition for one hour. |
| Hive Ultrasonic Pest Emitter | Compact hive-maintenance pest-control tool, sold for clearing drainage colonies from occupied service routes. |
| Hive-Nectar | Synthetic pheromone cocktail that induces euphoria and social warmth. |
| Holographic Sight | Advanced holographic sight with adjustable reticle patterns. |
| Illicit Gene-Stock | Genetic material for cloning and bio-engineering. |
| Incendiary Grenade | Thermite-gel canister: on detonation, sprays a sticky incendiary compound across a 6m radius that ignites on contact with air. |
| Indentured Bonds | Bearer contracts for an indenture-chip-bound labourer, redeemable against a named worker. |
| Ironmind | Amygdala dampener that suppresses fear and morale effects. |
| Kadiss Spoofer | A slim handheld device that intercepts and clones nearby Kadiss identity tokens, replaying them to impersonate a target at doors, terminals, and grid checkpoints. |
| Keldar Salt-Water Solution | A sealed field gallon of concentrated saline solution. |
| Knit | Cellular regeneration accelerator: floods the bloodstream with cultured stem-cells, growth-factor proteins, and metabolic catalysts that force tissue to knit at visible speed. |
| Legion 'Javelin' PPC | Legion-issue particle carbine; the standard PPC for legionnaire fire teams. |
| Legion 'Panther' Anti-Armour Rocket Launcher | Shoulder-fired anti-armour rocket launcher; single-use tube with HEAT warhead. |
| Legion 'Sentinel' Heavy Particle Projector | Legion heavy particle projector; squad-level anti-armour energy weapon. |
| Legion 40mm Grenade Belt | Linked 40mm belt for an automatic grenade launcher |
| Legion 60mm Mortar Pack | Foam-racked 60mm shells for the Legion M-8 |
| Legion AC-2 Portable Autocannon | Man-portable autocannon; fires high-explosive or armour-piercing shells. |
| Legion AGL-3 Auto Grenade Launcher | Crew-served automatic grenade launcher; belt-fed, tripod-mounted. |
| Legion AMR Match | Match-grade ammunition for precision AMR platforms |
| Legion AMR Slug | Anti-material rifle slug for penetrating hardened targets |
| Legion Autocannon Slug | Standard ammunition for autocannon platforms |
| Legion Battle Rifle Slug | Standard rifle ammunition for battle rifles |
| Legion Battleplate | Top-grade full-body plate reserved for Core-world Marines of the Legion. |
| Legion Belt-Fed Slug | Belt-linked ammunition for heavy machine guns |
| Legion Boarding Cutlass | Legion void-marines carry this for the breath between the hull breach and the magazine. |
| Legion Combat Knife | Issued to every Legion trooper worth the boots on their feet - a no-nonsense blade for cutting line, gear, and throats in that order. |
| Legion Field Ration (Vat-Staple) | Standard-issue Legion nutrition bar (algae-protein base) |
| Legion Fighting Knife | Legion quartermasters stamp these out by the crate. |
| Legion FM-3 Field Autodoc Pod | Standard Legion field autodoc; stabilises and performs trauma surgery, but no augmentation capability. |
| Legion HEAT Rocket Load | Tandem-charge HEAT load for the Legion Panther |
| Legion Heavy Plate | Legion heavy-infantry rig; iron plate over fatigue, for sustained engagements. |
| Legion LC-4 Coilgun | Legion-issue coil sidearm; built to military spec for reliability under fire. |
| Legion LMG-12 Rampart Squad Support | A Legion squad-support machine gun firing an armour-piercing 7.62 round from a tripod. |
| Legion Long Blade | Legion reach weapon for the open deck where a knife won't close. |
| Legion LP-4 Las Pistol | Standard-issue Legion sidearm; built to military spec for reliability under fire. |
| Legion LR-6 Las Rifle | Standard-issue Legion las rifle; the energy workhorse of Core-world military forces. |
| Legion M-8 Portable Mortar | Portable 60mm mortar; crew-served indirect fire weapon. |
| Legion Machete | The Legion's brush-clearing answer for jungle colonies and overgrown corridors alike. |
| Legion Magnum Slug | Magnum-power revolver and pistol ammunition |
| Legion MR-8 Railgun | Legion-issue man-portable railgun; military-hardened, field-serviceable. |
| Legion Pistol Slug | Standard ammunition for pistols and SMGs |
| Legion Railgun Slug | Conductive projectile for railgun platforms |
| Legion Rifle Slug | Standard rifle ammunition for Legion carbines and rifles |
| Legion Short Sword | Standard Legion sidearm for engagements where a firearm jams and a knife lacks reach. |
| Legion Shotgun Slug | Solid slug ammunition for combat shotguns |
| Legion Testudo Mk.II Boarding Shield | Hybrid physical-plate and energy-layer boarding shield; Legion void-marine standard for corridor assault. |
| Legion Void-Marine Exo | Legion void-marine powered armour; sealed, boosted, and ready for boarding action. |
| Legion-issue BS-4 Breaching Scattergun | A short-barrelled Legion breaching shotgun for opening doors at close range. |
| Legion-Issue Combatives Rig | Legion standard infantry rig; fatigue jacket over combat plate, sealed for void-deck work. |
| Legion-issue LC-9 Service Carbine | The Confederation's standard-issue 5.56 carbine; every Legion trooper's long arm. |
| Legion-issue MK-7 Heavy Revolver | The Legion's bedside revolver; a .357 service sidearm that doubles as a backup rifle in close quarters. |
| Legion-Issue Type-3 Riot Shield | Armoured physical riot shield; cheap, reliable, no power dependency. |
| Light Armour Vest | Thin woven-fibre torso vest worn under clothing or uniform. |
| Light Deflector Shield | Wrist- or arm-mounted repulsor field projector that yields a directional four-point shimmer barrier on demand. |
| Line-Cutter | Surikov melee-enhancement cocktail for close-assault operatives. |
| Livestock Embryos | Viable embryonic genetic stock for cattle, fowl, fish, and a handful of extinct-revival lines. |
| Lockpick Kit | A leather roll of manual picks and tension wrenches covering standard pin-tumbler and wafer locks, plus a bypass probe that emulates authorisation codes for older keypad deadbolts. |
| Long Rations | A vacuum-sealed crate of fourteen day-blocks: military-spec calorie bars, electrolyte powder, and a printed protein wafer that tastes like compressed cardboard but keeps a soldier marching. |
| Machine Parts | Standardized components for machinery and starship maintenance. |
| Machine Pistol | Compact kinetic SMG with burst capability. |
| Mag-Boot Straps | A pair of over-boot magnetic straps with retractable field emitters. |
| Mag-Cuffs | Heavy wrist and ankle cuffs joined by a magnetic-force generator and lock that only releases on a paired control unit, a DC 20 Disable Device check with proper tools, or raw Strength over 28 to break… |
| Magnified Scope | Variable 3-9x magnified scope for precision long-range engagements. |
| Mandate Family-Bespoke Powered Frame | One-of-one Family-built powered frame; the armour a House scion commissions when status must equal lethality. |
| Mandate Family-Bespoke Tailoring | One-of-one Family-tailored light armour; status made literally wearable. |
| Marksman Rifle | Long-range precision rifle. |
| Medical Biologics | Pharmaceuticals, vaccines, and medical supplies. |
| Medkit | Standard field medkit with auto-injectors, coagulants, and diagnostic scanner. |
| Meridian 'Seraph' Bespoke Las | Family-grade bespoke las rifle; handcrafted precision and aesthetics for the glitter world elite. |
| Meridian CS-1 Cryo-Stasis Pod | Cryogenic stasis pod; freezes a patient in time. |
| Meridian Exchange DS-1 Data-Slate | Universal low-cost data-slate for commerce, notes, and trade records |
| Meridian H-3 'Hammerfall' Pulse Carbine | Burst-fire energy carbine; delivers rapid pulse sequences at medium range with improved power. |
| Meridian High-Density Cell | High-capacity charge cell |
| Meridian M-7 Marksman Las | Precision-tuned las rifle for designated marksmen; superior accuracy at extended range. |
| Meridian Mono 3 Mono Knife | Meridian's mono-3 is the friendly side of monomolecular - it cuts anything short of warship plate and prefers you didn't notice. |
| Meridian Mono 5 Monoblade | Meridian's mono-5 trades mass for an edge that doesn't exist at any meaningful scale. |
| Meridian Overcharge Cell | Single-use overcharge cell |
| Meridian Panopticon Energy Buckler | Compact forearm energy buckler with fast recharge but tiny coverage window. |
| Meridian PB-1 Personal Barrier | Entry-level personal energy barrier; light, legal, ubiquitous on Core worlds. |
| Meridian Plasma Cutter | Industrial plasma cutter for salvage operations |
| Meridian Portable Fabricator | Portable manufacturing unit for field operations |
| Meridian S-1 'Staccato' Pulse Pistol | Burst-fire energy sidearm; fires rapid pulse sequences for increased hit probability. |
| Meridian Salvage Cutter | Specialized cutter for ship salvage operations |
| Meridian Standard Cell | Standard charge cell for beam weapons |
| Meridian T-5 'Tempest' Pulse Rifle | Long-range burst-fire energy rifle; the pinnacle of Meridian's pulse weapon line. |
| Mesh Armour | Layered ballistic mesh undersuit worn under clothing or uniform. |
| Mining Laser | A shoulder-strapped industrial laser with a hefty capacitor pack and a pistol-grip emitter. |
| Monoblade | Mono-molecular edged melee weapon. |
| Motion Tracker | A pistol-grip sensor with a haptic wristband that buzzes blip-positions onto the operator's wrist. |
| Multitool | A folding pocket tool the size of a thick cigar: two-inch blade, three screwdriver heads, needle-nose pliers with wire-cutters, a bottle-opener, a tiny LED torch, and an awl that has unstuck more jam… |
| Narcan-Alpha | Emergency revival auto-injector. |
| Narcotics Lots | Illegal recreational and performance-enhancing drugs. |
| Neuraline | Cognitive reset agent. |
| Numen 'Whisper' Silent Beam Sidearm | Silenced energy sidearm; fires a near-invisible beam with minimal discharge signature. |
| Numen Aegis-7 Combat Barrier | Standard combat-grade energy barrier for Legion and PMC operators. |
| Numen Infiltrator Mesh | Numen's covert-rigour mesh; the closest thing to bulletproof silk. |
| Numen PD-7 Cutter-Deck (Professional) | Restricted professional cutter-deck with AI co-pilot |
| Off-Grid Tech | Prohibited technology that operates outside of system regulations. |
| Ore | Raw mineral ore extracted from asteroids and planetary bodies. |
| Painblock | Endorphin amplifier and nerve blocker. |
| Panacea-3 | Broad-spectrum antiviral agent. |
| Plain Cuffs | Standard steel handcuffs with a double-lock mechanism and a small folding key. |
| Portable Fabricator | A benchtop molecular assembler the size of a footlocker: feedstock hopper, programmable extrusion head, and a recipe library of common mechanical and electronic components. |
| Powered Exoskeleton Frame | Servo-assisted powered armour frame issued to elite breachers and assault specialists. |
| Precious Metals | Assay-certified ingots of platinum, iridium, and stabilised vetra alloy for industry, jewelry, and reserve banking. |
| Precision Jewelry | Hand-worked jewelry, ceremonial blades, and chronometric pieces by named Core artisans. |
| Property Deeds | Registered mining claims, station berth rights, and planetary surface leases, transferable on the Kadiss land registry. |
| Rad-Clear | Radiation chelation therapy with bone-marrow stimulants. |
| Radiation-Sealed Suit | Lead-impregnated sealed work suit designed for reactor work, drive-core maintenance, and Fold-contaminated salvage. |
| Rare Earths | Refined oxides and salts of lanthanides and other scarce elements vital to optics, magnets, and reactor shielding. |
| Rations | A vacuum-sealed pack of seven daily ration blocks: dense nutrient bars and electrolyte powder that require no water or heat. |
| Razorwire | Black-clinic combat cocktail. |
| Reach Salt-Pan Line Pouch | A drawstring pouch of pan salt with a cut corner, harvested for the one thing salt is really for |
| Reactor Coolant | Heat-exchange fluid for shipboard and station reactors. |
| Reactor Fuel Cells | High-energy fuel cells used to power starship reactors and planetary infrastructure. |
| Real Foodstuffs | Luxury organic food grown in hydroponic farms or imported from Earth-like worlds. |
| Rebreather | Closed-circuit air supply with gas filtration. |
| Recoil Compensator | Muzzle brake that redirects gases to counteract recoil and muzzle climb. |
| Recon Drone | A palm-sized quadrotor drone with folded rotors and a stubby sensor mast. |
| Red Dot Sight | Compact red dot sight for close-quarters targeting. |
| Refined Alloys | Processed metal alloys ready for industrial use. |
| Reflex-7 | Neural accelerator cocktail that sharpens reaction time and initiative. |
| Regen-Stim | Accelerated cellular regeneration cocktail. |
| Rek Stick | A rek stick the size of a cigarette lighter: stores a balance of rek against a paired Kadiss account and presents the balance at any reader or transfer terminal. |
| Repair Kit | A pack of bonding compound tubes, seal tape, spare actuators, micro-welder tips, and a tray of common replacement parts. |
| Restricted Augmentation | Black-market cybernetic and genetic enhancements. |
| Rim 'Gutter' Holdout Coil | Clan-built concealable coil pistol; crude, effective, untraceable. |
| Ghost) | Black-market ghost-tier deck for serious off-grid operators |
| Rim Clan Breaching Axe | Rim Clan Breaching Axe |
| Rim Clan Mining Pick | Rim Clan Mining Pick |
| Rim Clan Pipe | Rim Clan Pipe |
| Rim Clan Wrench | Rim Clan Wrench |
| Rim Clans Heat-Sink Liner | Ceramic-weave liner for high-temperature industrial zones |
| Rim Clans Industrial Climbing Rig | Harness, ascender, descender, and carabiners for industrial climbing |
| Rim Clans RC-4 Closed-Cycle Air Recycler | Jury-rigged but reliable long-duration air recycler |
| Rim Clans Thermal Reflective Tarp | 5m x 5m aluminized tarp for emergency shelter or equipment cover |
| Rim Clans Toxic-Atmo Filter Mask | Full-face mask with replaceable filter cells for industrial toxic zones |
| Rim Clans Veil-Glass Hand Mirror | A clan-ground steel mirror carried for exactly one job: showing the Black Veil its own face |
| Rim Jury-Rigged Autodoc | Salvaged autodoc cobbled from wrecks. |
| Rim Jury-Rigged Plate | Salvaged plate from three different dead owners, hammered flat and wired over a flight-suit liner. |
| Rim Pipe-gun Improvised Shotgun | A single-shot improvised shotgun built from a pipe and a fistful of prayer. |
| Rim-pattern Bouncer Break-Action Rifle | A single-shot Rim break-action rifle; dangerous in the right hands, useless in a firefight. |
| Rim-pattern C-Beam Cutter | Jury-rigged continuous-beam cutter; a salvage tool pressed into combat service. |
| Rim-pattern Crowfoot Bullpup | A compact Rim-built bullpup carbine; equal parts Clan-forged and salvage. |
| Rim-pattern Honeybadger PDW | A short-barrelled 9mm personal-defence weapon Rim crews strap behind the seat of a sand-skiff. |
| Rim-pattern Ironback Anti-Materiel Rifle | A Rim-welded anti-materiel rifle built from a captured KS-8 action and a salvaged barrel. |
| Rim-pattern Jury-Rig Plasma Pistol | Cobbled-together plasma sidearm; effective but dangerously unreliable, a Rim staple. |
| Rim-Pattern Jury-Rigged Deflection Field | Scrap-built energy barrier; unreliable, cheap, and better than nothing. |
| Rim-pattern Las Carbine | Salvaged and rebuilt las carbine; cheap, effective, and prone to misfire. |
| Rim-Pattern Leathers | Salvage-hide leathers reinforced with industrial scrap; the Rim default. |
| Rim-pattern Pulse Carbine | Jury-rigged burst-fire carbine; salvaged pulse technology rebuilt for Rim warfare. |
| Rim-pattern Sagebrush Lever-Action Rifle | A Rim clan lever-action rifle; old-Earth pattern, hand-built, the varmint-hunter's long arm. |
| Rim-pattern Snakebite Holdout | Cheap, tiny, dirty: a Rim-syndicate pocket pistol that lives in a coat lining or boot heel. |
| Rimclan Field Repair Kit | Portable repair kit for emergency fixes |
| Rimclan Mining Laser | Industrial mining laser for asteroid operations |
| Rimclan Powered Toolkit | Battery-powered toolkit for heavy construction work |
| Rimfire | Distilled stimulant brewed from Rim biota. |
| Riot Carapace | Heavy shock-absorbing carapace with reinforced limb plating and an integral gorget. |
| Rush | Motor-neuron overclocker: the user moves like film at double speed, every twitch translated to action before conscious thought. |
| Salvage Scrap | Bulk hulk metal, gutted components, and shredded plating from derelict stations, ships, and orbital junkyards. |
| Scattergun | Close-range kinetic shotgun. |
| Sealed Cargo Canister | A heavy-gauge freight canister with a tamper-evident seal and a Kadiss-broadcast tag that registers the moment of opening to the carrier. |
| Seedstock | Genetic material for growing crops. |
| Sensor Goggles | Multi-spectrum sensor goggles with low-light and thermal imaging. |
| Sensor Suite | A ruggedised sensor array in a shoulder-carried case. |
| Serenity | Designer neuroinhibitor that induces calm and ignores stress penalties. |
| Sharpshot | Motor-cortex optimizer for precision shooting and target acquisition. |
| Shatter | Auto-injector loaded with a synapse-flooding berserk cocktail: adrenal amplifiers, aggression triggers, and pain-gate blockers. |
| Shock Maul | Heavy melee weapon with integrated stun charge. |
| Signal Jammer | A belt-mounted emitter that floods a twenty-metre radius with broadband electromagnetic noise, severing all wireless connections and Kadiss-node links in the zone. |
| Smart-Link System | Neural interface that links weapon optics to the user's HUD and tactical network. |
| Smoke Grenade | Standard-issue smoke canister: pulls oxygen from the air and converts it to a dense, grey-white opaque cloud via rapid-exothermic carbon particulate reaction. |
| Smuggler Compartment | A pre-fabricated concealed compartment, professionally built into luggage, equipment cases, or vehicle panels to the customer's specification. |
| Sound Suppressor | Integral suppressor that reduces muzzle report and flash. |
| Spark | Cortical accelerator that overclocks synaptic firing rates and recruits dormant neural pathways. |
| Stasis-Shot | Prototype biostasis injector. |
| Still | Amygdala dampener that flattens the emotional valence of every signal: fear, anger, joy, and love all reduce to a grey hum. |
| Stimpack | Military combat stimulant auto-injector. |
| Stolen Data Cores | Encrypted data cores containing corporate secrets, military intelligence, or personal information. |
| Stopbleed | Nanite-loaded hemostatic foam. |
| Stun Baton | Melee stun weapon dealing non-lethal damage. |
| Surgery Kit | Portable surgical suite: auto-scalpel, tissue regenerator, anaesthetic rig, and sterifield projector. |
| Surikov 'Volt' PPC Carbine | Glitter-tier particle carbine; Surikov's licensed PPC design for elite PMC contracts. |
| Surikov 40mm Grenade Pack | Ready 40mm grenade pack for a standalone launcher |
| Surikov A-4 Assault Rifle | A 5.56 assault rifle sold to PMCs, House guards, and any client who wants firepower over finesse. |
| Surikov AP Slug | Armour-piercing slug round for Surikov kinetic weapons |
| Surikov Arc Welding Rig | Military-grade welding rig for structural work |
| Surikov Auto-12 Automatic Shotgun | A magazine-fed 12-gauge automatic shotgun for suppressive close-quarters fire. |
| Surikov Beanbag | Less-lethal beanbag round |
| Surikov BR-7 Battle Rifle | A 7.62 full-power battle rifle for designated marksmen, void-marine squads, and PMC breaching teams. |
| Surikov Breacher Plate | Surikov's door-kicker rig; built for the first three seconds of a raid. |
| Surikov Breaching | Breaching round for door entry |
| Surikov Breaching Charge | Breaching charge for door entry |
| Surikov Buckshot | Standard buckshot shell for close-quarters |
| Surikov Bulwark Mk.IV Heavy Assault Barrier | Heavy military assault barrier; the standard for Legion breachers and PMC shock troopers. |
| Surikov CK-12 Coil Rifle | Full-length coil rifle; accurate, hard-hitting, the marksman's electromagnetic platform. |
| Surikov CK-15 'Needler' Coil Marksman | Glitter-tier precision coil rifle; sub-MOA accuracy with electromagnetic velocity. |
| Surikov CK-2 Coil Pistol | Standard Surikov coil sidearm; electromagnetic acceleration in a pistol frame. |
| Surikov CK-20 'Shrike' Coil Carbine | Glitter-tier rapid-fire coil carbine; high cyclic rate for CQB dominance. |
| Surikov CK-7 Coil Carbine | Mid-weight coil carbine; the workhorse of Surikov PMC squads. |
| Surikov Combat Armour | Surikov's standard combat rig; the loadout that built a hundred PMC contracts. |
| Surikov Cryo | Cryogenic grenade |
| Surikov Demolition | High-explosive demolition charge |
| Surikov Dynamics SQ-3 Squad Comm Unit | Rugged 8-node squad mesh comm for tactical teams |
| Surikov EMP | Electromagnetic pulse grenade |
| Surikov EVA Repair Kit | Specialized repair kit for extravehicular operations |
| Surikov Explosive | Explosive-tipped slug for anti-personnel use |
| Surikov FL-4 Incinerator | Heavy flamethrower; projects a stream of superheated incendiary gel. |
| Surikov Flash | Flash-stun grenade |
| Surikov Flechette | Flechette shell for anti-personnel use |
| Surikov Frag | Standard fragmentation grenade |
| Surikov Gas | Toxic gas grenade |
| Surikov GL-6 Standalone Grenade Launcher | Break-action grenade launcher; fires 40mm grenades in an arcing trajectory. |
| Surikov GM-1 Gauss Minigun | Rotary gauss minigun; electromagnetic multi-barrel weapon. |
| Surikov Guided Missile Rack | Sealed guided-missile rack for the Surikov ML-4 |
| Surikov Hollowpoint | Expanding hollowpoint round for maximum wounding |
| Surikov Hydraulic Breaching Ram | Hydraulic ram for tactical breaching operations |
| Surikov Incendiary | Incendiary round for area denial and anti-material use |
| Surikov Incendiary | Incendiary grenade |
| Surikov Incendiary Canister | Pressurised fuel canister for a Surikov incinerator |
| Surikov Infiltrator Suit | Surikov PMC covert-ops suit; quiet, agile, and almost invisible to sensors. |
| Surikov Juggernaut Plate | Surikov siege plate; the rig AMR crews and boarding-action heavies are built to wear. |
| Surikov KS-8 Heavy Slug AMR | Heavy anti-materiel rifle; bolt-action, single-shot precision. |
| Surikov M-6 Service Pistol | The mass-issue 9mm workhorse carried by Surikov PMCs and corporate security across the Core. |
| Surikov Master Multitool | Military-grade multitool for engineers and technicians |
| Surikov Match | Match-grade precision ammunition |
| Surikov Mk-3 Marksman Rifle | A semi-auto 7.62 marksman rifle for squad-level precision shooters. |
| Surikov ML-4 Guided Missile Launcher | Man-portable guided missile launcher; fire-and-forget with seeker head. |
| Surikov Plasma Cutting Torch | Military-grade plasma cutting torch |
| Surikov PMC Plate Carrier | The frontline plate carrier for licensed PMC contracts; heavier than Legion kit and proud of it. |
| Surikov Powered Axe | Surikov Dynamics builds this for breaching crews who need to be both lockpick and door at once. |
| Surikov Powerframe Mk3 | Surikov's premier PMC powered frame; the heavy contractor's choice. |
| Surikov Proximity | Proximity-activated mine |
| Surikov RG-14 'Harpoon' Rail Anti-Materiel Rifle | Glitter-tier rail anti-materiel rifle; defeats vehicles, fortifications, and anything behind them. |
| Surikov RG-6 'Hailstorm' Rail Repeater | Crew-served rail repeater; sustained electromagnetic fire for area denial and suppression. |
| Surikov RG-9 Railgun | Man-portable railgun; true electromagnetic mass-driver at personal scale. |
| Surikov SG-6 Combat Shotgun | A 12-gauge pump-action shotgun; close-quarters workhorse of Legion breachers and Hive security. |
| Surikov Shaped | Shaped charge for armour penetration |
| Surikov Ship Repair Kit | Military-grade ship repair kit |
| Surikov Slug Shell | Solid slug shell for extended range |
| Surikov SM-3 Stinger SMG | A 9mm blowback SMG issued to Legion recon, void-crew, and detail protection. |
| Surikov Smoke | Smoke screening grenade |
| Surikov Sticky | Magnetic limpet mine |
| Surikov Subsonic | Subsonic ammunition for stealth operations |
| Surikov Tracer | Tracer ammunition for fire coordination |
| Surikov Tranq | Tranquilizer round for non-lethal takedowns |
| Surikov VB 5 Vibro Knife | Surikov's compact vibroblade - the boarding-party default when you need cutting power under a coat. |
| Surikov VB 7 Vibroblade | Surikov's mid-weight vibroblade for the operative who can't afford to bring a rifle. |
| Surikov VBS-4 Ballistic Breacher Shield | Heavy ballistic breacher shield with integrated viewport; the corridor-crawler's best friend. |
| Surikov VK-3 Heavy Machine Gun | Crew-served heavy machine gun; the backbone of mercenary fire teams. |
| Surikov VK-5 Sustained LMG | A 7.62 general-purpose machine gun for sustained suppressive fire. |
| Surikov VP-9 Venom Machine Pistol | A 9mm select-fire machine pistol for close-protection details and Legion breaching teams. |
| Tactical Light | A compact, shock-resistant light unit that mounts on a helmet rail, weapon rail, or shoulder strap. |
| Tactical Stock | Adjustable stock with cheek weld and recoil pad for improved weapon control. |
| Tether Line | A hip-mounted reel of braided micro-cable with auto-locking carabiners at each end. |
| Thermal Cutter | A pistol-grip plasma cutting torch with a fuel canister clipped to the hip. |
| Thermal Imaging Sight | Thermal imaging scope that detects heat signatures through smoke, fog, and light foliage. |
| Thermoshield | Thermal-regulation capsule for extreme heat and fire environments. |
| Thruster Pack | A backpack cold-gas thruster rig with wrist-mounted directional controls. |
| Toolkit | A battered hard-case of hand tools: adjustable wrenches, driver set, micro-soldering iron, multimeter, and a roll of patchwire. |
| Translator Ear | A bone-conduction earpiece that listens to ambient speech and pipes a near-real-time translation directly into the wearer's skull. |
| Trauma Kit | Advanced field surgical kit with haemostatic foam, nerve stapler, portable diagnostic array, and synthetic blood supply. |
| Trauma-Stabilizer | Emergency trauma cocktail that stabilizes bleeding wounds and prevents shock. |
| Underbarrel Grenade Launcher | Single-shot 40mm grenade launcher mounted under the primary weapon. |
| Unlicensed Weapons | Illegal firearms and military-grade hardware without proper authorization. |
| Vac Patch | A flat packet of self-adhesive pressure-seal patches. |
| Vac Suit | Lightweight vacuum-rated flight suit with integrated helmet and 4-hour air reserve. |
| Vat-Protein | Lab-grown protein source for food production. |
| Velvet | Family luxury euphoric. |
| Vit Pack | A week's worth of synthetic multivitamin wafers: engineered micro-nutrients calibrated for off-world conditions where a hive vat-paste diet leaves the body short on trace elements. |
| Void-Dream | Rim oneirogen that induces lucid dreaming states. |
| Voidbreath | Oxygen-saturation agent for emergency vacuum exposure. |
| Water Recycler | A hip-mounted reclamation bladder with micro-filters and a slow membrane still. |
| Ice | Purified water and ice for consumption, hydroponics, and fuel production. |