Regen-Stim
Accelerated cellular regeneration cocktail.
Helix biomedical catalyst that forces rapid cell division, restoring 1d6 HP per round for 3 rounds. The metabolic overload is severe: crash causes -2 Constitution and -1 Dexterity for 2 hours as the body cools. Each dose requires a DC 17 Fortitude save; on failure the user develops Regen dependency (cellular atrophy, -1 Constitution when clean). Repeated use within 24 hours risks uncontrolled cell growth (tumour check). Restricted to black clinics and elite medical units.
Rules Reference
| Field | Value |
|---|---|
| Addiction / Risk | each use |
| Addiction / Save Dc | 17 |
| Addiction / Withdrawal | cellular atrophy; -1 Constitution when not dosed |
| Category | drug |
| Crash / Constitution Penalty | -2 |
| Crash / Dexterity Penalty | -1 |
| Crash / Duration | 2 hours |
| Effect / Duration | 3 rounds |
| Effect / Healing Per Round | 1d6 |
| Kadiss Signature | restricted |
| Manufacturer | Helix |
| Overdose | uncontrolled cell growth; DC 19 Fortitude or gain 1d4 tumour points |
| Pharmaceutical / Complexity | 8 |
| Pharmaceutical / Fate | craftable-formula |
| Pharmaceutical / Formula Id | FORMULA-DRUG-STIM-REGEN |
| Rek Cost | 350 |
| Tech Tier | glitter |
| Weight | 0.05 |