Flash Grenade

Concussive flash-bang: magnesium flash and overpressure wave calibrated to overwhelm human senses without causing permanent damage.

Rules Reference

FieldValue
Categorygear-utility
Damage / Dicenone
Damage / Effecttargets failing save are blinded for 1d4 rounds and deafened for 2d4 rounds
Damage / Partial Savetargets passing save are dazzled for 1 round (disadvantage on visual Perception and attack rolls)
Damage / Radius6m radius burst
Damage / SaveFortitude DC 15 negates
Damage / Vs Syntheticsauditory sensors likewise overloaded; synthetic targets save normally but failure deafens for 2d4 rounds
Gear Typeexplosive
Kadiss Signaturerestricted
Rek Cost50
Slots1
Trigger Actionstandard
Weight1

Notes

Damage / Vs Cyber Eyes: targeting eyes and other optical augments are overloaded; save at disadvantage and failure means blindness for 2d4 rounds