Anti-Personnel Mine

Small pressure-detonation mine built to maim rather than kill: blast direction upward, 4d6 explosive damage in a 3m radius (Reflex DC 14 half), prone on fail, and halved movement for one hour after the shock settles.

Rules Reference

FieldValue
Categorygear-utility
Damage / Dc14
Damage / Dice4d6
Damage / Radius3m radius burst
Damage / SaveReflex half
Damage / Self Destruct72-hour battery; self-disarms if not triggered within that window
Damage / Triggerpressure plate (5kg minimum) or command-detonate (50m remote)
Gear Typeexplosive
Kadiss Signaturerestricted
Rek Cost250
Slots1
Trigger Actionstandard
Weight1

Notes

Damage / Effect: directional blast burst upward; intended to disable leg and lower-torso movement. Targets failing save are knocked prone and suffer halved movement for 1 hour