Anti-Personnel Mine
Small pressure-detonation mine built to maim rather than kill: blast direction upward, 4d6 explosive damage in a 3m radius (Reflex DC 14 half), prone on fail, and halved movement for one hour after the shock settles.
Rules Reference
| Field | Value |
|---|---|
| Category | gear-utility |
| Damage / Dc | 14 |
| Damage / Dice | 4d6 |
| Damage / Radius | 3m radius burst |
| Damage / Save | Reflex half |
| Damage / Self Destruct | 72-hour battery; self-disarms if not triggered within that window |
| Damage / Trigger | pressure plate (5kg minimum) or command-detonate (50m remote) |
| Gear Type | explosive |
| Kadiss Signature | restricted |
| Rek Cost | 250 |
| Slots | 1 |
| Trigger Action | standard |
| Weight | 1 |
Notes
Damage / Effect: directional blast burst upward; intended to disable leg and lower-torso movement. Targets failing save are knocked prone and suffer halved movement for 1 hour