Shock Maul
Heavy melee weapon with integrated stun charge.
A reinforced maul with an integrated capacitor that discharges a stunning electrical burst on impact. Deals both bludgeoning damage and separate stun damage (tracked as non-lethal). When non-lethal damage equals or exceeds current HP, the target is stunned for 1d4 rounds. Standard issue for riot control and boarding actions. The capacitor requires 10 minutes to recharge after 5 strikes.
Rules Reference
| Field | Value |
|---|---|
| Category | melee |
| Cost / Amount | 800 |
| Cost / Currency | rek |
| Damage / Large | 1d8 |
| Damage / Small | 1d8 |
| Damage / Type | bludgeoning |
| Handedness | 2H |
| Proficiency | Shock Maul |
| Rate Of Fire | |
| Size | M |
| Special Properties | stun-damage-1d6, non-lethal, energy-cell, recharge-10-min |
| Speed Factor | 4 |
| Weight | 12 |
| Category | weapon |
| Kadiss Signature | legit - standard riot-control equipment; legal for licensed security personnel |
| Rek Cost | 800 |
| Slots | 2 |
| Weight | 12 |