Argus KDS-12 Kinetic Deflector Field
Kinetic-specialist deflector field; excels against slug and rail threats, useless against energy.
The KDS-12 is Argus' answer to the slugthrower-dominated Rim battlefield. Where a general-purpose energy barrier wastes capacity soaking thermal and particle hits, the KDS-12 focuses its entire field geometry on intercepting fast-moving physical projectiles. Micro-sensors linked to the wearer's Kadiss unit predict incoming trajectories and harden the field at the intercept point, giving the KDS-12 an effective soak well above its baseline against kinetic threats. The trade-off is total vulnerability to beam, plasma, and particle weapons, which pass through the kinetic-focused field as if it were not there. Argus markets the KDS-12 to Core security forces operating in slug-heavy environments; on the Rim, it is the barrier of choice for operators who know exactly what they are going up against.
Rules Reference
| Field | Value |
|---|---|
| Category | shield |
| Kadiss Signature | restricted |
| Manufacturer | Argus |
| Rek Cost | 4200 |
| Shield / Capacity | 6 |
| Shield / Coverage | omni |
| Shield / Eligible Damage Types | kinetic, physical, explosive |
| Shield / Power Mode | cell |
| Shield / Reboot Rounds | 2 |
| Shield / Recharge Amount | 2 |
| Shield / Recharge Interval Rounds | 1 |
| Shield Type | kinetic |
| Soak | 6 |
| Tech Tier | spacer |
| Weight | 4 |
Notes
Drawbacks: only soaks kinetic-slug and kinetic-rail damage; energy/plasma passes through, recharge stalls after absorbing a rail-class hit (1 round cooldown), requires Kadiss link for predictive targeting calibration