Helios M-3 'Magma' Plasma Carbine
Mid-range plasma weapon; trades reach for devastating close-in firepower and area denial.
The M-3 'Magma' fills the plasma carbine niche, offering more energy output than the Furnace pistol without the bulk of a full plasma thrower. Its effective range is limited compared to las weapons, but within that envelope the Magma's superheated bolts are brutally effective against both personnel and light cover. The weapon's thermal management is improved over the Furnace but still demands disciplined fire from its operator. Legion breach teams and PMC close-assault units favour the Magma for shipboard and Hive-clearance work, where engagements are close and armour is common.
Rules Reference
| Field | Value |
|---|---|
| Ammo Type | charge cell |
| Category | weapon |
| Damage | 2d6 |
| Damage Type | plasma |
| Kadiss Signature | restricted |
| Manufacturer | Helios Foundry |
| Properties | overheat, cells |
| Range | short |
| Rek Cost | 1800 |
| Tech Tier | spacer |
| Weapon Class | longarm |
| Weight | 3.2 |