Day One Convert

Renounced the grid.

Born inside the machine and turned against it -- by a sermon, by a market crash, by a family member booked as an asset and realised. Day One's creed took them in a Hive chapel or a Rim pit-prayer. They renounced their Kadiss, took the mark (a tattoo, a burn, a chip removal), and walked into the cells and the cults that run from peaceful Hive-faithful to the reset-cells and the Fold-rippers. The leash is the cell; the debt is the cause. They leave the movement by martyrdom, by quiet relapse (re-connecting), or by being sheltered out by a sympathetic crew.

Rules Reference

FieldValue
Archetype Combinations / AcademicAwkward fit. The Phaid is the only text that matters.
Archetype Combinations / ChaplainNatural fit. The convert's rhetoric is chaplain-fuelled.
Archetype Combinations / FaceGood fit. Persuasion and Insight are Face-ready.
Archetype Combinations / OfficerBad fit. Command is the Other in the cell.
Archetype Combinations / OperativeGood fit. Cell work is the Operative's other education.
Archetype Combinations / PsionAwkward fit. A psion convert is fuel for the Fold-ripper cells.
Archetype Combinations / SawbonesAwkward fit. Cell healers are partial and loyal.
Archetype Combinations / ScoutWorkable fit. Cell-to-cell movement teaches frontier sense.
Archetype Combinations / SoldierWorkable fit. Reset-cell muscle is real if irregular.
Background Trait / CauseBecause the cell is the body and the grid is the enemy.
Background Trait / NameRenounced
Background Trait / TriggerPassive; structural perk and one societal lockout.
Birthplacecore-hive-or-colony
Starting Kadiss Tier0
Starting Rek50
Verse AnchorDay One Convert

Notes

Background Trait / Effect: +2 bonus to Persuasion checks made on any target flagged as Day One-sympathetic or anti-Corp (creed recognition is its own passport). +2 bonus to Will saves against Intimidation by Argus, Confed, or House personnel (the cell trained for the interview). However, the character's Kadiss is renounced; in any Confed-registered zone the character has no identity record and no transaction capability. Any rek transaction inside Confed space requires a forger or a sympathetic operator. Re-connecting (re-installing a Kadiss) is treated as apostasy by most cells and is a slow, expensive, painful process.

Pipeline: Day One

Social Hook: The convert has burned the Kadiss, burned the bridge, and walked into the cells. They can preach, read a room, and run a riot. They have a mark that opens some doors and locks others permanently. The Core considers them a flagged asset; the cell considers them a saved soul. Both can be wrong.

Starting Gear: Day One mark (tattoo, burn, or scar; recognition token between cells), Personal comm unit (off-grid, mesh-net only), Knife or improvised weapon (hive-forged, no serial), Three days' field rations (whatever the cell issued), Rek chip with starting balance of 50 (pre-conversion balance, mostly spent), A worn copy of the Phaid (printed, hand-bound, or chipped), A single off-grid contact's address (one cell, one city, one call), No ID. No Kadiss. No record.

Trained Skills

SkillRanksNote
Insight2Reading the cell, the mark, the tell of a cop.
Persuasion3Day One preaching is built on real rhetoric.
SKILL-RELIGION2The creed is the only schooling many converts finish.