Persuasion

Convince, negotiate, and rally.

Persuasion is the art of making people WANT to agree with you. It covers negotiation (contracts, deals, surrender terms), conviction (changing minds, swaying votes), rallying (boosting morale under fire), and diplomatic manoeuvre (the kind of backroom dealing that keeps the Confederation from collapsing into war every fiscal quarter). In the verse, Persuasion is the currency of the Families -- every boardroom is a battlefield, every contract a siege. On the Rim, it talks you past a checkpoint or into a discount at the salvage market. The Chaplains call it ministry; the Faces call it craft.

Rules Reference

FieldValue
Armor Check Penaltyfalse
Key AbilityCHA
Opposed SkillsDeception
Trained Onlyfalse
Untrained Use
Key AbilityCHA

Notes

Special: Successfully persuading a crowd (DC 25) grants allies a +1 morale bonus on attacks and saves for the next encounter.

Special: Successfully persuading a crowd (DC 25) grants allies a +1 morale bonus on attacks and saves for the next encounter.

Untrained: May attempt simple persuasion (asking directions, basic requests). -2 penalty on contested social exchanges (vs. Deception, Intimidation, or opposed Persuasion). No rally or diplomatic capability.

Descriptors

dc: 10

FieldValue
dc10
taskHaggle over fair market price

dc: 15

FieldValue
dc15
taskConvince a neutral party to help

dc: 18

FieldValue
dc18
taskNegotiate a binding agreement

dc: 22

FieldValue
dc22
taskRally frightened allies under fire

dc: 25

FieldValue
dc25
taskNegotiate with a hostile official

dc: 30

FieldValue
dc30
taskAvert a standoff through diplomacy

Synergy

bonus: 2

FieldValue
bonus2
fromBureaucracy
threshold5

bonus: 2

FieldValue
bonus2
fromStreetwise
threshold5

Synergies

bonus: 2

FieldValue
bonus2
ranks5
skillBureaucracy

bonus: 2

FieldValue
bonus2
ranks5
skillStreetwise

bonus: 2

FieldValue
bonus2
ranks5
skillDeception

Uses

application: Haggle over fair market price

FieldValue
applicationHaggle over fair market price
dc10
failureNo movement; price stays as offered.
success10-20% discount or premium on the deal.

application: Convince a neutral party to help

FieldValue
applicationConvince a neutral party to help
dc15
failureParty declines; may be offended if failed by 5+.
successParty agrees to assist with a favour or payment expected.

application: Negotiate a binding agreement

FieldValue
applicationNegotiate a binding agreement
dc18
failureNegotiation stalls; counter-offer or walk-away.
successAgreement signed; both parties bound.

application: Rally frightened allies under fire

FieldValue
applicationRally frightened allies under fire
dc22
failureRally fails; allies remain shaken.
successAllies gain +1 morale bonus on attacks/saves for 1 encounter.

application: Negotiate with a hostile official

FieldValue
applicationNegotiate with a hostile official
dc25
failureOfficial digs in; situation may escalate.
successOfficial cooperates or makes significant concession.

application: Avert a standoff through diplomacy

FieldValue
applicationAvert a standoff through diplomacy
dc30
failureDiplomacy fails; situation may escalate to violence.
successStandoff defused; both sides stand down.