Neo-Hive Worker
Born inside the megacity.
The statistical citizen of a Confederation Hive-arcology: a Lao-fed, Helix-tested, Argus-watched child of the lower decks and middle-arcology blocks. Schooled in a state academy, tested for the gene-trait, placed in a corp training programme at sixteen. Their Kadiss tier is whatever their employer is -- worker, then professional with a clean record. They leave the Hive on a contract transfer, a reassignment to a Rim branch, or a debt they couldn't pay off. Almost everyone on a Core world is one of these, or wishes they weren't.
Rules Reference
| Field | Value |
|---|---|
| Archetype Combinations / Academic | Workable fit. State schooling is real, if crowded. |
| Archetype Combinations / Chaplain | Awkward fit. Licensed chaplains are state-vetted; the hive worker needs sponsorship. |
| Archetype Combinations / Face | Workable fit. Hive Persuasion is sharp but narrow; broadens with play. |
| Archetype Combinations / Officer | Awkward fit. Commission requires tests the worker didn't take. |
| Archetype Combinations / Operative | Good fit. Hive networks, back corridors, and laundering skills come built-in. |
| Archetype Combinations / Psion | Bad fit. The Kadiss flagged them on the first gene-screen; they are watched. |
| Archetype Combinations / Sawbones | Workable fit. Lao med-tech training is widely available in the hives. |
| Archetype Combinations / Scout | Bad fit. The Rim is a foreign country. |
| Archetype Combinations / Soldier | Workable fit. Mandatory service programmes route through the PMC and Legion tiers. |
| Background Trait / Cause | Because the hive worker was built by the hive, for the hive. |
| Background Trait / Name | Hive-Savvy |
| Background Trait / Trigger | Passive; environmental bonus. |
| Birthplace | neo-industrial-hive |
| Starting Kadiss Tier | 2 |
| Starting Rek | 600 |
| Verse Anchor | Neo-Hive Worker |
Notes
Background Trait / Effect: +4 bonus to Lore checks about Core-world hive infrastructure, corp office politics, and Confed procedure. +2 bonus to Wayfinding checks performed inside hive arcologies and Confederation stations. Take -2 penalty to all Survival checks performed outside urban Core environments (the Rim reads as a foreign country).
Pipeline: Hive Worker
Social Hook: The hive worker knows which corridor to walk, which supervisor not to look at, and which recruiter to lie to. They have a family inside, a rek score, and a permanent record. They can splice a plasma line and argue a union grievance. Out past the buffer gate they are a fish on the deck.
Starting Gear: Confed-standard citizen ID card (active chip, worker-class tier), Work coveralls (corporate logo, one clean set), Multitool (hive-grade, electrical and mechanical kit), Datapad (Argus-secured, low-band access), Personal comm unit (Confed-net capable), Rek chip with starting balance of 600, Three ration vouchers (Lao Agriculture, hive markets), Family address (a deck and a unit number; the landlord, the neighbours, the debt)
Trained Skills
| Skill | Ranks | Note |
|---|---|---|
| Bureaucracy | 1 | Enough to read a contract and queue in the right line. |
| Persuasion | 2 | Haggling in hive markets and lobbies. |
| SKILL-CRAFT | 2 | Hive-tech and machine maintenance are childhood-learned. |