Neo-Hive Worker

Born inside the megacity.

The statistical citizen of a Confederation Hive-arcology: a Lao-fed, Helix-tested, Argus-watched child of the lower decks and middle-arcology blocks. Schooled in a state academy, tested for the gene-trait, placed in a corp training programme at sixteen. Their Kadiss tier is whatever their employer is -- worker, then professional with a clean record. They leave the Hive on a contract transfer, a reassignment to a Rim branch, or a debt they couldn't pay off. Almost everyone on a Core world is one of these, or wishes they weren't.

Rules Reference

FieldValue
Archetype Combinations / AcademicWorkable fit. State schooling is real, if crowded.
Archetype Combinations / ChaplainAwkward fit. Licensed chaplains are state-vetted; the hive worker needs sponsorship.
Archetype Combinations / FaceWorkable fit. Hive Persuasion is sharp but narrow; broadens with play.
Archetype Combinations / OfficerAwkward fit. Commission requires tests the worker didn't take.
Archetype Combinations / OperativeGood fit. Hive networks, back corridors, and laundering skills come built-in.
Archetype Combinations / PsionBad fit. The Kadiss flagged them on the first gene-screen; they are watched.
Archetype Combinations / SawbonesWorkable fit. Lao med-tech training is widely available in the hives.
Archetype Combinations / ScoutBad fit. The Rim is a foreign country.
Archetype Combinations / SoldierWorkable fit. Mandatory service programmes route through the PMC and Legion tiers.
Background Trait / CauseBecause the hive worker was built by the hive, for the hive.
Background Trait / NameHive-Savvy
Background Trait / TriggerPassive; environmental bonus.
Birthplaceneo-industrial-hive
Starting Kadiss Tier2
Starting Rek600
Verse AnchorNeo-Hive Worker

Notes

Background Trait / Effect: +4 bonus to Lore checks about Core-world hive infrastructure, corp office politics, and Confed procedure. +2 bonus to Wayfinding checks performed inside hive arcologies and Confederation stations. Take -2 penalty to all Survival checks performed outside urban Core environments (the Rim reads as a foreign country).

Pipeline: Hive Worker

Social Hook: The hive worker knows which corridor to walk, which supervisor not to look at, and which recruiter to lie to. They have a family inside, a rek score, and a permanent record. They can splice a plasma line and argue a union grievance. Out past the buffer gate they are a fish on the deck.

Starting Gear: Confed-standard citizen ID card (active chip, worker-class tier), Work coveralls (corporate logo, one clean set), Multitool (hive-grade, electrical and mechanical kit), Datapad (Argus-secured, low-band access), Personal comm unit (Confed-net capable), Rek chip with starting balance of 600, Three ration vouchers (Lao Agriculture, hive markets), Family address (a deck and a unit number; the landlord, the neighbours, the debt)

Trained Skills

SkillRanksNote
Bureaucracy1Enough to read a contract and queue in the right line.
Persuasion2Haggling in hive markets and lobbies.
SKILL-CRAFT2Hive-tech and machine maintenance are childhood-learned.