The Kennels

The Kennels is Ironhall's bonded-housing district: one point eight million residents, the majority of them bonded players and the staff who keep the bonded players match-fit.

Rules Reference

FieldValue
Aestheticneo-hive
Anchor Systemironhall-arena
Controlling FactionIronball League Council
Fold Bleedlow
Population1800000
Rolesatellite
ZoneCore

Notes

Dangers: Re-realisation: an injured player's bond can be sold mid-season to recoup medical costs; the new owner is not required to notify the player., Kadiss blind-spots in the older Kennel blocks: the League insists they are scheduled maintenance; the bonded insist they are where the disappearances happen.

Hooks: A team's bonded players in the Kennels have started a quiet strike during the off-season; the League wants the strike broken; the team's House sponsor wants the strike leveraged against the League., A bonded player is found dead in her bunk with a Kadiss unit that has logged a clean eight hours of sleep and a body that has not slept in three; the medical examiner wants the player, not the death., A Day One cell in the Kennels is handing out 'free papers' to bonded players -- forged contract-termination receipts that work, briefly, until the next quarterly audit; the players believe them and the cell wants them to keep believing.

Lore: The Kennels is Ironhall's bonded-housing district: one point eight million residents, the majority of them bonded players and the staff who keep the bonded players match-fit. The district is where Ironball lives between matches -- the bunk towers, the training halls, the basements where the bonded prospects work out away from the cameras. The Kennels is also where the corporatocracy's 'realised asset' doctrine is most visible: a bonded player who gets injured mid-season can have their bond sold to recoup medical costs, and the new owner is not required to notify the player before the contract is signed. IronMind watches the Kennels as closely as it watches the Cage; the older blocks have Kadiss blind-spots that the League insists are scheduled maintenance. A Day One cell has held services in an abandoned Kennel wing for the best part of a decade, and the League tolerates the services because shutting them down has, historically, cost more bonded players than it has saved. The Quiet Block is the district's open secret and Ironhall's most honest civic landmark.

Notable: The Bunk Towers: the residential blocks where the bonded players live between matches, watched by IronMind and by their House sponsors in roughly equal measure., The Training Halls: the public-facing training floors where the league's prospects work out; the bonded players train in the basements, away from the cameras., The Quiet Block: an abandoned Kennel wing where Day One has held services for a decade; the League knows; the League does not clear it.