Location

Player reference for named worlds, regions, and sites. 81 entries.

PageSummary
Akravesh PrimeLogged by a Rim survey frigate fourteen years ago, never re-visited by any banner.
Akravesh RelayArgus Media funded the original survey because Akraan ruins are the kind of thing the Kadiss grid loves to show and hates to explain.
Argus EyeArgus Eye is the Kadiss-grid's home world: three hundred and eighty million people, almost all of them either broadcast staff, Kadiss-relay technicians, or on-camera correspondents.
Black IcicleBlack Icicle is a derelict the cold has been kind to.
Boneshrine of Sze-MahBoneshrine of Sze-Mah is the moon the clan Shen-Korr was named for and the only piece of ground in their domain they do not fully control.
Derelict Town LhassaLhassa was the original mining township on Korr-Venn, built when the surface mines were still surface mines and abandoned when Drift's lease moved the operation twelve kilometres down.
DrymouthDrymouth is what the clans call a tent-town, which is a polite name for a place where nobody has title and everybody pays.
Freemarket QuaysFreemarket Quays exists because trade moves faster than the Legion cutters and foldBleed moves faster than law.
Frost Maw MineFrost Maw Mine is the engine of Hiemal Vellum's economy and the colony's most dangerous civil works project.
Ghala BendGhala Bend is a long river war on a Rim world where the jungle and the Fold feed each other.
Helios PrimeHelios Prime is the heavy-industry Core world: one billion two hundred million people, almost a third of them working the forges that produce the housings for the LaGrange Core shells -- the only phy…
Helix SpireHelix Spire is the Core's gene-world: seven hundred and twenty million people, almost all of them either gene-crafters, gene-screened, or gene-modified.
Hiemal VellumHiemal Vellum is a Rim colony that survived by being cold.
Hold SzeHold Sze is the waystation at the convergence of the Belted Mile and the two feeder traces that climb out of the canyon country.
Hollow DaenHollow Daen is the Day One enclave that the Confederation pretends does not exist.
Indentures EndIndentures End is the moon that the Meridian Exchange uses as a holding pen between audit and ship-out: the place where people who have been 'realised as assets' on Meridian Balance spend the last qu…
Ironball Pit of the ReachThe Ironball Pit of the Reach is what Warlord Okafor calls her blood-sport valve.
IronhallIronhall is the Core's arena-world: sixty-four million people, half of them arena staff, the other half supporting industry -- catering, medical, betting, security, the slow economy of spectacle.
Kairos DarkKairos Dark is a colony that went dark - the planet is real, the colony was real, the Helios Founding grant that paid for it is on file.
Korr-VennKorr-Venn is what raw extraction looks like when no-one is watching.
Lastcall ReachLastcall Reach is the bleeding edge of the second expansion: a cold desert world with a thin breathable atmosphere, sitting past the last Confederation beacon-update.
Lastlight BeaconLastlight Beacon was the colony's lifeline.
Lastlight PrimeLastlight Prime is the kind of place the Rim loses track of.
Meridian BalanceMeridian Balance is the financial Core of the Core: a glitter world of two hundred and twelve million, most of them broker-class and broker-adjacent, ringed by glitter-band habitats that hold the fam…
Numen AxiomNumen Axiom is the machine-mind world: where the Core's AIs are licensed, tuned, leased, and -- when the Families are finished with them -- retired.
Oath KeepOath Keep is the chain that turns Warlord Okafor's seat into a nine-system fief.
Okafor's ReachOkafor's Reach is the seat of Warlord Mireille "Nine-Systems" Okafor, the closest thing the Rim has to a unifier, which is precisely why the Core and every rival clan want her dead.
Pelagic VergePelagic Verge is a water world where almost everyone lives on what floats and a few live on what does not.
Pilgrim's Camp GhastPilgrim's Camp Ghast is the waystation the cult maintains for pilgrims making the crossing to Hollow Daen proper, on the only landfall on the system's outermost world that the cult has been able to n…
PraamPraam is what happens when terraforming gets ninety percent of the way there and stops.
Rekk LockRekk Lock is the orbital fitting station that orbits Rekk Origin: four hundred and ten thousand staff, all of them either Asset Realisation technicians, Navigator-pool escort, or family-yacht crew wa…
Rekk OriginRekk Origin is the world where the LaGrange Cores are actually made.
Rekkless HavenRekkless Haven is the kind of place the Rim quietly tolerates because trying to take it costs more than leaving it alone.
Shen-KorrShen-Korr is the only seat on the Rim that openly calls itself a kingdom and gets away with it.
Silt MonumentSilt Monument is the downshipped Confed Legion corvette that the jungle took, half a rotation ago, when an entire company was meant to clear the lower Ghala and never came back up the river.
Sunken BeaconSunken Beacon is the cause of Pelagic Verge's most persistent administrative headache.
The Akravesh WakeThe Akravesh Wake looks like debris; it behaves like a trail.
The Anvil YardThe Anvil Yard is Shen-Korr's orbital shipyard: a three-kilometre welded spine with five drydocks, a Helios-foundry lease, and a permanent population of dockworkers, foundry crew, and Surikov contrac…
The CenotaphThe Cenotaph is the orbital graveyard Numen keeps above Numen Axiom -- twelve thousand staff, three thousand of them on permanent rotation, the rest Numen archivists and a small Legion attachment.
The Cinder RingThe Cinder Ring is Helios Foundry's orbital shipyard -- four hundred and ten thousand people, most of them welders, foundry-men and orbital dock crews, ringed around an open-berth Pour Dock where fin…
The CirclerThe Circler is the outermost of Vael Prime's three glitter bands: a ring habitat eight-point-two million strong, mostly second-tier House staff, salaried entertainers, and the families of indispensab…
The Cog ArchesThe Cog Arches are Trellis Vast's older arcology blocks: two hundred and eighty million residents, almost all of them Confederation clerks on the way down, indenture-awaiting on the way up, or Day On…
The Fallow BeltThe Fallow Belt is the asteroid ring Lastcall Reach claim-jumpers are pillaging for the heavy-metal that started the rush.
The Glass RefineryThe Glass Refinery is Drift Logistics' orbital processing platform in Korr-Venn orbit: a six- kilometre spine with a plasma forge at its axis, two refinery bays, a small dock, and the kind of hardene…
The Hall of EdictsThe Hall of Edicts is the Confederation's government district on Trellis Vast: ninety-two million residents, almost all of them clerks, aides, recording-staff, and the families who have lived inside…
The KennelsThe Kennels is Ironhall's bonded-housing district: one point eight million residents, the majority of them bonded players and the staff who keep the bonded players match-fit.
The Lantern FoldThe Lantern Fold is a region of space, roughly spherical, on no Confederation chart.
The Last BeaconThe Last Beacon is a small listening station on the in-system side of the Null Meridian's boundary - a Confederation-funded project that became, in practice, independent, when no Legion survey return…
The Lastlight HulkA colony transport should be either on the ground at its colony or still in flight.
The Late WandererThe Wanderer is one of the Light Huggers, the slow ships that left Earth before the Fold was opened.
The Ledger WardThe Ledger Ward is Rekk Origin's indenture processing district: seventeen million residents, almost all of them either booked, booking, or waiting to be booked.
The Listening MoonThe Listening Moon is a small, tidally locked moon of Velanthi-IV; the long-baseline listening station on its near side has spent four years studying the planet's surface emissions.
The Loom QuarterThe Loom Quarter is Numen Axiom's hive-arcology district -- four and a half million residents, the largest concentration of licensed cognition work in the Core.
The Mendhri WreckThe Mendhri Wreck is a freighter, Adas-class, lost to the Lantern Fold fourteen months ago.
The Mirror QuarterThe Mirror Quarter is Argus Eye's broadcast and entertainment district: fourteen million residents, almost all of them on- camera correspondents, producers, actors, or studio crew.
The NeedleThe Needle is the orbital Kadiss-relay station that anchors Argus Eye's inter-space beacon network: two hundred and forty thousand staff, almost all of them Argus technicians and relay engineers.
The Null MeridianThe Null Meridian is a region of space, roughly elliptical, marked on Confederation charts as DO NOT TRANSIT - the only such entry in the public atlas.
The ObservatoryThe Observatory is the ancestral estate district of House Vael on Vael Prime: two hundred and ten thousand residents, almost all of them family, family-adjacent, or family-employed across multiple ge…
The Quiet MoundThe Quiet Mound is a low grass-covered hill on the western coast of Velanthi-IV's main continent.
The Red CageThe Red Cage is Ironhall's orbital sister: the arena-station that hosts the league's off-world showpiece matches, the challenger circuit, and the betting marquees that the Core Houses will only atten…
The Rekkless DenEvery station of Rekkless' kind has a Den.
The Rekkless MarketThe Rekkless Market is where Rekkless Haven's recks are made and spent.
The ReservationThe Reservation is Helix Spire's deep-continent preserve: forty-one million spliced and aug-line humans, kept under Helix jurisdiction but allowed, in theory, to govern their own blocks.
The Slumber ArkThe Slumber Ark is a Light-Hugger-era Earth ark that drifted into the Hollow Daen system at some point nobody can date, ran silent for centuries, and was found, half-buried in the continent's north i…
The Thrax BeltThe Thrax Belt is the asteroid belt Helios Foundry keeps off its public-facing roster: a half-private labour reserve for Thrax combat/labour gene-stock crew-families between foundry contracts.
The Unravelled HuskThe Unravelled Husk is what happens when a vessel comes out of the Fold without a LaGrange Core to keep the nightmare out.
The Unravelled MawThe Unravelled Maw is the deepest bleed on the inner charts and the deepest anyone has the means to chart.
The VatspireThe Vatspire is the orbital bio-reactor station that supplies Helix Spire's gene-craft work: one-point-two million staff, almost all of them bio-engineers, technicians, or quality- review clerks.
The Vault of LedgersThe Vault of Ledgers is the orbital mirror of Meridian Balance: where the Long Hall handles the daily pricing of the rekkie, the Vault holds the physical reserves that back the price.
The Wanderer FieldThe Wanderer Field looks like the natural debris of a derelict ark in a long orbit.
Tide CoffinTide Coffin is where Pelagic Verge puts its dead machinery.
Trellis VastTrellis Vast is the seat of the Confederation of Worlds and the largest single hive-arcology in the Core: four billion one hundred million people living and dying under the same oxygen recycler.
Unravelled WakeSurikov Dynamics listens to the Fold the way prospectors listen to old claims.
Vael PrimeVael Prime is the verse's 1% rendered as a planet: sixty-four million people, almost all of them staff, retinues, second cousins, or indispensable artists, ringed by three glitter-band habitats where…
Velanthi-IVVelanthi-IV is a wet, storm-bright world whose only legal human presence is the orbital xenoscience platform Kess-Two.
Velt CampVelt Camp is the Legion's forward base on Ghala Bend, kept alive by a marriage of convenience between Confed and the local cartel.
Voss Memorial StationVoss Memorial Station was a Numen-funded research outpost, twenty-three crew, three years operational, six months of unbroken transmission, then nothing.
Wanderer ObserverThe Wanderer Observer is what the Core calls responsible stewardship of a problem nobody wants to take responsibility for.
Whisper RingWhisper Ring is the unlicensed Core ring that makes Freemarket Quays work and the reason the Quays will never settle.
Widow's ClaimThe Widow's Claim was a prospected-ore hauler, three months out from Lastcall Reach when her distress ping began walking the comm bands.
Wraith HaulWraith Haul is the reason the Quays call themselves a free port.

81 items under this folder.