Lastlight Prime
Lastlight Prime is the kind of place the Rim loses track of.
Rules Reference
| Field | Value |
|---|---|
| Aesthetic | uncharted |
| Anchor System | lastlight |
| Controlling Faction | none |
| Fold Bleed | high |
| Population | 0 |
| Role | anchor |
| Zone | Beyond |
Notes
Dangers: No Fold ship has arrived at Lastlight in over a decade. The colony is off the Kadiss grid by definition., The planet's ionosphere does something to compasses. Pilots who overfly it report a faint taste of metal on the back of the tongue., Anything that lands does not necessarily come back up.
Hooks: The Kadiss beacon at Lastlight Prime went quiet eleven years ago. The Confederation filed a quiet inquiry. The inquiry was never answered. The inquiry is still open., A wandering Kadiss courier tried to drop a message buoy into high orbit. The buoy worked. The courier did not. The courier is now a Drift Logistics orphan file; the buoy is still transmitting on a fading battery., A Legion reconnaissance corvette was quietly tasked to overfly the colony three seasons ago. The corvette filed a partial log and turned back. The log is sealed. The captain asked for transfer the same week.
Lore: Lastlight Prime is the kind of place the Rim loses track of. Slow travel, slow comms, slow Kadiss; one quiet season and a colony drops off every chart. Whether the people of Lastlight are alive, dead, fled, or changed is a question no one has resources to answer, and the answer may no longer be the kind that fits on a chart.
Notable: A habitable world in a quiet yellow-dwarf system, marked on Confederation charts as a Third Wave colony of four thousand. The colony was sponsored by a House shell that has since been dissolved., The settlement footprint, visible from low orbit: a single arcology, four outlying farms, a spaceport pad that was never finished., A neat ring of black glass around the spaceport pad, precise enough to be artificial, no source for the heat recorded.