Rekk Lock

Rekk Lock is the orbital fitting Station that orbits Rekk Origin: four hundred and ten thousand staff, all of them either Asset Realisation technicians, Navigator-pool escort, or family-yacht crew waiting their turn on the Fitting Floor below.

Rules Reference

FieldValue
Aestheticneo-hive
Anchor Systemrekk-origin
Controlling FactionAsset Realisation
Fold Bleedlow
Population410000
Rolesatellite
ZoneCore

Notes

Dangers: Cold Core syndrome: a Core on a Rekk Lock berth that is not actively crewed by a Navigator can develop a faint Fold signature within hours; the Lock runs a Navigator rotation specifically to keep the berths from dreaming, and the rotation is never publicly advertised., Tier-of-passage: anyone who sets foot on Rekk Lock without a Core-related Kadiss tier is logged, slowed, and quietly followed for the duration of their stay; the Lock's staff are subject to the same rule and resent it openly.

Hooks: A Family yacht in Rekk Lock's berths has been waiting eleven weeks for a Core sign-off and the crew is starting to hear things from the Core room when the engines are cold and the berth is empty., A Lock maintenance crew has found an unlabelled Core shell in bay thirty-one; the shell is not on any schedule and the lock foreman wants the party to find out where it came from before Asset Realisation's auditors do., A Legion courier ship has docked at Rekk Lock for a routine Core refresh and the couriers are refusing to disembark; they insist their ship is not the ship they left the pier in, and the pier watch has logged no replacement.

Lore: Rekk Lock is the orbital fitting station that orbits Rekk Origin: four hundred and ten thousand staff, all of them either Asset Realisation technicians, Navigator-pool escort, or family-yacht crew waiting their turn on the Fitting Floor below. The Lock is the closest thing the verse has to a public face for Core construction: families do not visit the Fitting Floor, but their captains visit the Lock for sign-off briefings, and the Lantern Bar has become the quiet meeting point where Fold-capable ship crews exchange notes on what their Cores have been doing. The Cold Walk is the seam: a perimeter maintenance corridor where uncrewed Cores are stored between fittings, deliberately unlit and unheated, patrolled by Navigator escorts on a rotation that nobody has ever publicly explained. Berth Thirty-One, an older fitting berth that has been retired and re-opened three times in the last century, is the Lock's quiet superstition; the foreman keeps the berth's log in a private paper notebook, which is the only paper notebook still in use on any Asset Realisation station in the Core.

Notable: Berth Thirty-One: an older fitting berth that has been retired and re-opened three times in the last century; the dockworkers avoid it on shift rotations and the foreman's log lists it as 'in service' without further comment., The Lantern Bar: the only public space on the Lock, run by a retired Legion quartermaster; the bar's back room holds the longest-running Kadiss-free poker game in the Core, played in iron chips and old favours., The Cold Walk: a maintenance corridor around the Lock's perimeter where the Cores are stored between fittings; the corridor is unlit, unheated, and forbidden to non-essential staff.